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− | Spellbane | + | Spellbane increases the user's ability to defend, suppress, or nullify magic with a variety of skills. The mastery applies to both physical fighter and magic caster, but each type applies the skills differently. The former disrupt their target from casting spells, or relying on their aura. Nagic user perform suppression spells and magic barrier to lessen the damage. Either way, these skills a lot of energy. |
− | + | One of the most unique feature of Spellbane allows the user to identify magic, determining whether or not they can ward themselves against it or be completely decimated by it. This knowledge over magic can be used out of combat as well, for investigative purposes. | |
− | <span class="b1"> | + | <span class="b1">Strengths</span> - Strong defense, versatility, improved investigation mode |
+ | <br><span class="b1">Weaknesses</span> - Only works against magic, high energy consumption | ||
==Mechanics== | ==Mechanics== |
Revision as of 10:15, 1 January 2018
Preface
Spellbane increases the user's ability to defend, suppress, or nullify magic with a variety of skills. The mastery applies to both physical fighter and magic caster, but each type applies the skills differently. The former disrupt their target from casting spells, or relying on their aura. Nagic user perform suppression spells and magic barrier to lessen the damage. Either way, these skills a lot of energy.
One of the most unique feature of Spellbane allows the user to identify magic, determining whether or not they can ward themselves against it or be completely decimated by it. This knowledge over magic can be used out of combat as well, for investigative purposes.
Strengths - Strong defense, versatility, improved investigation mode
Weaknesses - Only works against magic, high energy consumption
Mechanics
Anti-spell Field | These AoE fields can be used to nullify magical sources outside of it. While no magic can enter, no magic can be used in the field either, for both allies and foes. |
Nullify | A straightforward ability to Nullify spells by touching it with the user's weapon. |
Magic Detect | This mechanic improves the user's investigation mode, allowing them to detect spells that are being cast so they can take action. They cannot see spell info if the spell is at a higher level, but they will be alerted that the spell is higher level than Spellbane. |
Magic Thievery | Starting from Adept, the user can even steal the spell they nullify and cast it back at half of the spell strength and only 25% of the original cost. Once the spell is used, you lose access to it. OOC: this mechanic does not cross threads. |
Progression
0-29 Beginner | Your investigation mode has been improved, you are starting to take notice of magic around you. You can nullify baby spells. |
30-99 Novice | You can nullify Novice-level spells now. |
100-199 Trained | You can nullify Trained-level spells now. |
200-499 Proficient | You can competently nullify Proficient-level spells now. |
500-999 Adept | You can quickly and competently nullify Adept-level spells now. Also, you can now steal spells you nullify and keep them for a few minutes. |
1000-1499 Expert | Same as Adept, but you can now hold up to 3 nullified spells for several hours. |
1500 Mastered | Same as Adept, but you can now hold up to 5 nullified spells indefinitely. Your anti-spell fields will allow allies to cast spells within it now. |