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(Progression)
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==Preface==
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<html><div class="bcontainer" style="height: 450px">
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
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<img src="http://terrarp.net/resources/mastery/beasttaming.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
<html><img src="http://terrarp.net/resources/mastery/hunting.png" class="right" style="margin-left: 30px; width: 200px"></html>
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<span style="color:#5fd091">Hunting</span> allows the user to perform feats normally requiring a tremendous amount of strength, enabling them to wield two-handed weapons singlehandedly and break boulders with their bare hands. This physical prowess makes the user capable of unlocking their full potential in combat.
  
Hunting provides great benefits for its user, regardless of what they hunt. The mastery greatly improves skills related to hunting, allowing the user to stalk their prey, set up traps, figuring out the prey's weakness and exploit it, as well as improving their investigation tool, allowing them to get more information out of their environment.  
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Utility</li>
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<li>Perception</li>
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</ul>
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</div>
  
With its diverse skill set, hunting is most optimal in the wilds rather than cities. It skills make the user very efficient at chasing targets they set their eyes on.
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<div class="bbox" style="height: 450px"><div class="bcenter">
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<img src="http://terrarp.net/resources/mastery/beastkin.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Mechanics==
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<span  style="color:#d63b6a">Seeker</span> gives the user the ability to bolster their allies by removing debuffs and intimidating opponents. This ability also limits the effects of fear, making the user unlikely to shy away from danger. The aura itself wears off after a brief duration but its power remains in effect for quite some time.
<table width="100%" border="0" class="infobox progression">
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge1.png" alt="gauge">
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</div>
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<ul class="mtag">
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<li>Utility</li>
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<li>Perception</li>
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</ul>
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</div>
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</div></html><br>
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==Skill Set==
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<table width="100%" border="0" class="infobox progression">
 
     <tr>
 
     <tr>
       <td width="20%"><span style="color:#cf6b34">Trapping</span></td>
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       <td width="20%"><span style="color:#4ebb93">Trapping</span></td>
 
       <td>Detecting, assembling, disarming, setting up, and crafting traps.</td>
 
       <td>Detecting, assembling, disarming, setting up, and crafting traps.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#4944b0">Stalking</span></td>
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       <td><span style="color:#4ebb6a">Stalking</span></td>
 
       <td>The hunter can track their target very effectively without fear of being seen. It is not full stealth like [[Incognito]], however.</td>
 
       <td>The hunter can track their target very effectively without fear of being seen. It is not full stealth like [[Incognito]], however.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#c43434">Exploit Weakness</span></td>
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       <td><span style="color:#4ebb6a">Exploit Weakness</span></td>
 
       <td>Hunters learn about the weakness of creatures they encounter often. This leads to having the knowledge of how to exploit an enemy's weakness, which is recorded in the UI. This allow the user to do more damage to these enemies.</td>
 
       <td>Hunters learn about the weakness of creatures they encounter often. This leads to having the knowledge of how to exploit an enemy's weakness, which is recorded in the UI. This allow the user to do more damage to these enemies.</td>
 
     </tr>
 
     </tr>
 
     <tr>
 
     <tr>
       <td><span style="color:#5fc64e">Inquisitive Eyes</span></td>
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       <td><span style="color:#4ebb6a">Inquisitive Eyes</span></td>
 
       <td>This mechanic improves the Hunter's investigation mode, and add in the ability to track foot prints. It also enhances the Hunter's ability to listen in on conversation and record information more effectively than those without the mastery. This also allow the hunter to assess their surrounding better and spotting enemies before they are spotted, often leading to improved initiation for themselves and their party.</td>
 
       <td>This mechanic improves the Hunter's investigation mode, and add in the ability to track foot prints. It also enhances the Hunter's ability to listen in on conversation and record information more effectively than those without the mastery. This also allow the hunter to assess their surrounding better and spotting enemies before they are spotted, often leading to improved initiation for themselves and their party.</td>
 
     </tr>
 
     </tr>
 
</table><br>
 
</table><br>
 
==Progression==
 
  
 
<table width="100%" border="0" class="infobox progression">
 
<table width="100%" border="0" class="infobox progression">
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</table><br>
 
</table><br>
  
[[Category:Mastery]]
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[[Category: Mastery]][[Category: Personal]]

Revision as of 08:43, 14 January 2018

Standard
Hunting allows the user to perform feats normally requiring a tremendous amount of strength, enabling them to wield two-handed weapons singlehandedly and break boulders with their bare hands. This physical prowess makes the user capable of unlocking their full potential in combat.
Energy gauge Range gauge
  • Utility
  • Perception
Awakened
Seeker gives the user the ability to bolster their allies by removing debuffs and intimidating opponents. This ability also limits the effects of fear, making the user unlikely to shy away from danger. The aura itself wears off after a brief duration but its power remains in effect for quite some time.
Energy gauge Range gauge
  • Utility
  • Perception

Skill Set

Trapping Detecting, assembling, disarming, setting up, and crafting traps.
Stalking The hunter can track their target very effectively without fear of being seen. It is not full stealth like Incognito, however.
Exploit Weakness Hunters learn about the weakness of creatures they encounter often. This leads to having the knowledge of how to exploit an enemy's weakness, which is recorded in the UI. This allow the user to do more damage to these enemies.
Inquisitive Eyes This mechanic improves the Hunter's investigation mode, and add in the ability to track foot prints. It also enhances the Hunter's ability to listen in on conversation and record information more effectively than those without the mastery. This also allow the hunter to assess their surrounding better and spotting enemies before they are spotted, often leading to improved initiation for themselves and their party.

Beginner You don't really see much benefits to your skill yet. You are starting to see rat's weaknesses recorded on your UI at least.
Novice Your skills are scrappy, but functional, you'll make do with slightly improved skills for now.
Trained You are starting to get how to pursue your target and setting up traps for them, it's not perfect, but it will do.
Proficient You can competently hunt, though, you can't do anything advanced yet. Your hunter's eyesight still has a long way to go.
Adept You can find any target you set your eyes on, it is only the matter of time before you find them and use all of your hunting skills to bring them down.
Expert You can execute advanced skills properly, using your knowledge to exploit enemy's weaknesses and decimate them. Your other skill sets are also highly developed now.
Mastered You have mastered the art of hunting, utilizing all of your skill sets to find and decimate your enemy. You may find that this is only the beginning steps towards being able to bring down great monsters.