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Revision as of 22:32, 2 January 2018
Need Meters
Health, Energy, Water, Food, Rest, and Temperature are important factors players must tend to in the game. If any of these drop below 50% you will feel their effect just as you would in real life. To check your meters, open the palm menu and you will see the meters.
Health (HP)
- Your character will die if this meter hits zero.
- Health does not recover while you are in combat.
- Health regeneration is slow. Sleep hastens this process.
- If you become sick, you will receive a debuff that negatively affects health regeneration and causes realistic discomfort.
Energy (EP)
- You consume energy when performing physically demanding tasks or use magic.
- When your meter is depleted, you will fall unconscious until your energy is restored by at least 10%.
- Your energy will restore itself as long as you do not perform any physically demanding tasks.
- Sleep hastens the rate of restoration.
Water
- Your character must drink water or liquid containing water to survive.
- You will die from thirst if you do not drink water within 3 days.
- This meter will drop faster when you are in extremely hot environment.
- When your water level is low, your health and energy will stop recovering.
- It is a good idea to pack water when you travel.
Food
- Eating some food will boost health and energy recovery.
- High quality food will even provide long-lasting buffs.
- You can survive without eating for up to 2-3 weeks.
- When your food need is low, your health and energy will stop recovering.
- It is a good idea to pack food when you travel.
Rest
- A full energy bar will last roughly 17 hours awake in-game; less if you were fighting the entire time.
- All character need at least 6-7 hours of sleep in-game to fully replenish their rest meter. Otherwise, they will fall unconscious when their rest meter is empty.
- You may sleep in game without logging out; this resting period can substitute sleeping in real life.
- Whenever you logout of Terrasphere, you have a choice of leaving your character's body in the game or making it disappear during the 10 seconds countdown.
- You character rests during the time you are logged out, but only at 70% rest rate.
- Sleeping at home or at an inn will increase resting rate by 50%
Temperature
- There is no need meter for this, rather, it's a thermometer that appears on your UI.
- When you are in an extremely hot environment, you will suffer and possibly die within an hour from a heatstroke debuff.
- When you are in an extremely cold environment, you will suffer and possibly die within an hour from a hypothermia debuff.
- Using utility magic or dressing appropriately for the climate is a must.
- There will be a warning that flashes on your UI when your character is experiencing high to extreme temperature.
Pain & Injuries
- There are two options for how pain is experienced. You may switch between them at any time outside of combat.
Simulated This option allows players to feel short lasting pain, but in the extreme cases, it will reduce it by 80%. This option will simulate the physical reaction from the pain, which makes characters unable to move or sluggish.Realistic This option does not reduce pain. If the player is mentally-resilient, they will have more control than the Simulated option. Recovering health will reduce the pain. - Your character may bleed in battle and have their body severely torn or broken, but they cannot lose their limbs. Decapitation or limb loss can only happen if the blow was lethal.
- Well-functioning VR systems are designed to disengage from the game if the user's body shows signs of going into shock. If a user is on realistic pain setting and faces a traumatic death, they will be automatically logged off. Upon logging in, they will find themselves at the morgue.
Combat
Fighting in game feels identical to real life, but requires some getting used to. You can read about how combat works when you read the mastery page and decide on a character.
There is no friendly fire when you are in a party or a raid group. People can still block projectiles, however, because they don't go through players.
In combat, you can tell how strong an enemy is, relative to you, by the color of its name. Keep in mind that this system does not take into account special abilities the enemies might have. As such, you may find yourself easily slaying a yellow-named enemy, but struggle with another white-named enemy due to the fact that it has abilities you have a hard time dealing with.
Note: Enemies' names do not appear by default; simply concentrate on them and they will appear.
- Even though enemies have a single HP bar, blows to different body parts deal different amount of damage. Try aiming for their weak spots for higher damage.
- Fights may be incredibly bloody and gory.
- Enemies corpses do not disappear after they are slain.
- Combat is very realistic, if you are not prepared, you will die horribly; e.g. don't walk into a pack of wolves wearing nothing but cloth.
Contract
Since the game is entirely unscripted, there are no cookie-cutter pre-generated quests. Instead, players will have to search for quests themselves. Often time, this will require negotiating with NPCs and forming contracts.
To make a contract, the player must bring up the contract window, which will record the details of their agreement verbally. This is where you can set deadline or terms and conditions and other stipulations. Afterwards, the player can tap confirm and the panel will materialize as a physical contract NPCs can see.
- Contracts should mostly be used for really complex agreements or political purposes. Quests can be done without it.
- If you are the person providing the service, you can discard the contract. However, you will lose social standing with that NPC or organization.
- If the terms of the contract are met, but the other party refuses to give the agreed reward, you can seek restitution, which in this case, by injuring or killing that person without penalties. Roping in law enforcement is another option.
- Players may form contracts with other players, but it is for social and book keeping purposes only. The rule above does not apply.
Player vs Player
Player Killing (PK) can happen anywhere other than designated safe zones. If the PKer killed another player unprovoked, they will be marked and other players may kill them without penalty. The assaulted player may also retaliate and kill their assailant with no consequences.
Duel happens when a person accept a duel request. The first to have their HP hit 10% will lose. Players cannot die in duels. Also, HP do not reset after a duel.
War Zone When a player enters this zone, killing other players will not incur PK penalties.
OOC Note: There is no PvP system on Terra RP. Staff will not adjudicate PvP either, please do not pester them.
Player Information
All information related to your character (mastery, name, inventory) as well as minor real life info (Name, birthday, sex, IP) are completely private.
You can hand pick specifically what you want to show people via a share feature. You cannot fake info with said share feature. Some players use this to establish trust, while others might gather info to sell to third parties.
Everyone can lie about any or all of their info. This fake info will show up in your UI until proven otherwise (via an info share). Players can freely edit incorrect information. When a player joins a party, their name will show up in the party window.
User Interface
- Palm Menu: Concept Picture To access the game's menu, simply form a fist tightly and open your hand quickly. A phone-like menu will appear in your palm that you can use to check your needs meters or other parts of the game.
- Panels: Concept Picture. All of the buttons that you press in your Palm Menu will give you a manipulable flat panel that you can use to interact with the game.
- Communication: Concept Picture. You can message and chat with people in real time. Under-construction.
- Party List: Concept Picture. When you are in a party, will see your allies' status below your HP and EP bar. To see this information more clearly, you can summon panels that will follow you as you move.
- Monster: Concept Picture You can only see a monster's health bar when you aggro it. Any statuses it may have will appear under the health bar.
- Investigation Mode: Concept Picture When you want to carefully study your surroundings, you can activate the Investigation Mode by putting your index and middle finger on your temple. This will allow you to pull as much information as you are able to in the area you are focused on. Note that you cannot see objects or names of people you don't know. While in investigation mode, your eyes will slightly light up with a random color.





