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<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
<tr> | <tr> | ||
| − | <td | + | <td><span style="color:#3ea3b2">Assist Mode</span></td> |
| + | </tr> | ||
| + | <tr> | ||
| + | <td width="20%">Physical</td> | ||
<td>To execute a skill, simply start the motion and your body will automatically carry through with the complete skill. This is similar to how Mages have to open their UI and tap a spell to cast it.</td> | <td>To execute a skill, simply start the motion and your body will automatically carry through with the complete skill. This is similar to how Mages have to open their UI and tap a spell to cast it.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#3e5ab2">Free Mode</span></td> | <td><span style="color:#3e5ab2">Free Mode</span></td> | ||
| + | </tr> | ||
| + | <tr> | ||
| + | <td>Physical</td> | ||
<td>In this mode, you must memorize all of the motions of a particular skill to execute it. This mode gives you a lot more movement options, allowing you to transition into other skills or perform combos more easily. If you mess up a motion, your skill won't be as effective and you open yourself up to retaliation. This is similar to how you can cast magic without opening the UI by memorizing the incantation and reciting it correctly.</td> | <td>In this mode, you must memorize all of the motions of a particular skill to execute it. This mode gives you a lot more movement options, allowing you to transition into other skills or perform combos more easily. If you mess up a motion, your skill won't be as effective and you open yourself up to retaliation. This is similar to how you can cast magic without opening the UI by memorizing the incantation and reciting it correctly.</td> | ||
</tr> | </tr> | ||
Revision as of 23:03, 7 January 2018
Need Meters
Health, Energy, Water, Food, Rest, and Temperature are important factors players must tend to in the game. If any of these drop below 50% you will feel their effect just as you would in real life. To check your meters, open the palm menu and you will see the meters.
Health (HP)
- Your character will die if this meter hits zero.
- Health does not recover while you are in combat.
- Health regeneration is slow. Sleep hastens this process.
- If you become sick, you will receive a debuff that negatively affects health regeneration and causes realistic discomfort.
Energy (EN)
- You consume energy when performing physically demanding tasks or use magic.
- When your meter is depleted, you will fall unconscious until your energy is restored by at least 10%.
- Your energy will restore itself as long as you do not perform any physically demanding tasks.
- Sleep hastens the rate of restoration.
Water
- Your character must drink water in order to survive.
- Your character can survive for three (3) days without water.
- This meter will decrease at a faster rate in warmer environments.
- When this meter is low, your health and energy will no longer recover.
- It is a good idea to bring water on long travels.
Food
- Eating food will boost health regeneration and energy restoration.
- You can survive without eating for up to 2-3 weeks.
- When this meter is low, your health and energy will no longer recover.
- It is a good idea to bring food on long travels.
Rest
- A full rest meter will last roughly 17 hours out of combat.
- Your character needs at least 6-7 hours of sleep to replenish their rest meter.
- Your character will fall unconscious when their rest meter is depleted.
- In-game sleep may substitute sleeping in real life.
- During the logout process, you may choose to leave your character in an unconscious state or exit the game.
Temperature
- Extreme temperatures will trigger an imminent death debuff, which can only be removed by raising or lowering your temperature meter.
Combat
Masteries allow the player to obtain game-like skills with which they can wield both magic and weaponry. The current tier of each respective mastery is indicative of the complexity of these skills.
Each mastery has a unique skill set that varies in terms of speed, damage, and vulnerabilities. All weapons and magic have their own tactical advantage depending on the situation.
- Players can identify the danger levels of enemies by the color of their name.
- Attacking an enemy’s vulnerabilities may do more damage than usual.
- The remains of enemies do not disappear after death.
Combat Modes
In your settings, you have two combat options: Assist Mode and Free Mode. You may freely switch between them, but only out of combat.
| Assist Mode | |
| Physical | To execute a skill, simply start the motion and your body will automatically carry through with the complete skill. This is similar to how Mages have to open their UI and tap a spell to cast it. |
| Free Mode | |
| Physical | In this mode, you must memorize all of the motions of a particular skill to execute it. This mode gives you a lot more movement options, allowing you to transition into other skills or perform combos more easily. If you mess up a motion, your skill won't be as effective and you open yourself up to retaliation. This is similar to how you can cast magic without opening the UI by memorizing the incantation and reciting it correctly. |
Spellcasting Modes
Spellcasting requires an incantation specific to the spell be recited. Powerful spells take longer to channel and consume more energy. Injury or other distraction may interrupt spellcasting. There are two methods to cast spells in TS.
| Assist Mode | In this mode, the user can simply swipe their hand in any direction to bring up a panel with available spells. Tap on a spell and they will automatically begin to recite. Once a spell is completed, the game will also assist the user with aiming to reduce the chance of missing. |
| Free Mode | In this mode, the user must memorize the incantation of their spell and pronounce every word correctly or the spell will not cast. Worst, the wrong spell may go off. Once the spell is completed, the user will have to aim using their own skills. This mode allows one to quickly cancel their spell, switch to another one, or weave it into other attacks seamlessly rather than having to open your UI and scroll through the spell list. |
Player vs Player
Player Killing (PK) can happen anywhere other than designated safe zones. If the PKer killed another player unprovoked, they will be marked and other players may kill them without penalty. The assaulted player may also retaliate and kill their assailant with no consequences.
Duel happens when a person accept a duel request. The first to have their HP hit 10% will lose. Players cannot die in duels. Also, HP do not reset after a duel.
War Zone When a player enters this zone, killing other players will not incur PK penalties.
OOC Note: There is no PvP system on Terra RP. Staff will not adjudicate PvP either, please do not pester them.
Player Information
All information related to your character (mastery, name, inventory) as well as minor real life info (Name, birthday, sex, IP) are completely private.
You can hand pick specifically what you want to show people via a share feature. You cannot fake info with said share feature. Some players use this to establish trust, while others might gather info to sell to third parties.
Everyone can lie about any or all of their info. This fake info will show up in your UI until proven otherwise (via an info share). Players can freely edit incorrect information. When a player joins a party, their name will show up in the party window.
User Interface
- Palm Menu: Concept Picture To access the game's menu, simply form a fist tightly and open your hand quickly. A phone-like menu will appear in your palm that you can use to check your needs meters or other parts of the game.
- Panels: Concept Picture. All of the buttons that you press in your Palm Menu will give you a manipulable flat panel that you can use to interact with the game.
- Communication: Concept Picture. You can message and chat with people in real time. Under-construction.
- Party List: Concept Picture. When you are in a party, will see your allies' status below your HP and EP bar. To see this information more clearly, you can summon panels that will follow you as you move.
- Monster: Concept Picture You can only see a monster's health bar when you aggro it. Any statuses it may have will appear under the health bar.
- Investigation Mode: Concept Picture When you want to carefully study your surroundings, you can activate the Investigation Mode by putting your index and middle finger on your temple. This will allow you to pull as much information as you are able to in the area you are focused on. Note that you cannot see objects or names of people you don't know. While in investigation mode, your eyes will slightly light up with a random color.





