From Terrasphere
(→Spell Variations) |
(→Spell Variations) |
||
| Line 39: | Line 39: | ||
==Spell Variations== | ==Spell Variations== | ||
| − | + | Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other masteries for a wide variety of effects. See Magic and Magic Tools for more information about the use of magic. | |
| − | |||
| − | |||
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
Revision as of 19:58, 12 January 2018
Mastery
Standard
Energy
Range
Range
- Magic
- Utility
- Mobility
- Disruption
Awakened
Shifting Winds allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy
Range
Range
- Magic
- Damage
Spell Variations
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other masteries for a wide variety of effects. See Magic and Magic Tools for more information about the use of magic.
| Air Movement | Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible. |
| Air Alteration | These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc. |
| Lightning Alteration | These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses. |
| Disruption | These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning. |





