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(Spell Types)
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==Preface==
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<html><div class="bcontainer" style="height: 450px">
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<div class="bbox lbox" style="height: 450px"><div class="bcenter">
<html><img src="http://terrarp.net/resources/mastery/hydromancy.png" class="right" style="margin: 0 0 70px 20px; width: 200px"></html>
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<img src="http://terrarp.net/resources/mastery/hydromancy.png" style="width: 128px;">
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<div class="bname">Standard</div></div>
  
Hydromancy directly deals with water and ice. This magic is loved by many for its utility, being able to manipulate water and summoning water. This magic can also mold water into objects or platform made from ice. There's much used for this magic and it is not always on the battlefield.
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<span style="color:#60bdf5">Hydromancy</span> allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
  
Hydromancy is a highly adaptable magic with a lot of utility. Its is optimal at medium range and is accurate. However, it has low damage despite its average energy consumption rate.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<ul class="mtag">
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<li>Damage</li>
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<li>Defense</li>
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<li>Disruption</li>
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</ul>
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<span class="b2a">Counters</span> Fire (water), solid (ice), physical damage (ice)
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<div class="bbox" style="height: 450px"><div class="bcenter">
<br><span class="b2a">Weaknesses</span> Fire (ice), low damage
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<img src="http://terrarp.net/resources/mastery/raincalling.png" style="width: 128px;">
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<div class="bname">Awakened</div></div>
  
==Spell Types==
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<span style="color:#6cd8d2">Rain Calling</span> allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
  
Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Hydromancy have 2 modes, water and ice.
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<div class="gcontain" style="margin-top: 25px">
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<span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge3.png" alt="gauge">
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<ul class="mtag">
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<li>Damage</li>
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<li>Creative</li>
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</ul>
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</div>
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</div></html><br>
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==Skill Set==
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Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See [[magic]] and [[Magic#Magical Instruments|magical instruments]] for more information about the use of magic.
  
 
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[[Category: Mastery]][[Category: Magic]]

Revision as of 01:06, 14 January 2018

Standard
Hydromancy allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
Energy gauge Range gauge
  • Damage
  • Defense
  • Disruption
Awakened
Rain Calling allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge
  • Damage
  • Creative

Skill Set

Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.

Ice Projectiles Sharp and deadly physical projectiles with average accuracy.
Ice Conjuration These spells allow the user to shape water how they want and turn it to ice.
Disruption These spells are meant to disrupt the target(s), either making them lose their footing with ice or blasting them away with a torrent of water.
Freezing These spells are meant to freeze the target(s), it is more effective if the target(s) was wet.