From Terrasphere
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| − | <td><span style="color:# | + | <td><span style="color:#d0d0d0">Fist Weapons</span></td> |
<td><span class="b2a">(Pair: Two-handed)</span> Including claws, katar, and more, these weapons provide more way to damage the target on top of the body-based movesets.</td> | <td><span class="b2a">(Pair: Two-handed)</span> Including claws, katar, and more, these weapons provide more way to damage the target on top of the body-based movesets.</td> | ||
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| − | <td><span style="color:# | + | <td><span style="color:#eee">Gauntlets</span></td> |
<td><span class="b2a">(Pair: Two-handed)</span> These metal gloves provide minor protection, but more importantly, it is used for the damage. When equipping a gauntlet, the hand armor visually disappears.</td> | <td><span class="b2a">(Pair: Two-handed)</span> These metal gloves provide minor protection, but more importantly, it is used for the damage. When equipping a gauntlet, the hand armor visually disappears.</td> | ||
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| − | <td><span style="color:# | + | <td><span style="color:#eee">Great Gauntlets</span></td> |
<td><span class="b2a">(Pair: Two-handed; can only be used at expert)</span> With its massive size and weight, the user will be able to deal much more damage, but at the cost of speed and general mobility.</td> | <td><span class="b2a">(Pair: Two-handed; can only be used at expert)</span> With its massive size and weight, the user will be able to deal much more damage, but at the cost of speed and general mobility.</td> | ||
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Revision as of 19:14, 14 January 2018
Standard
Energy
Range
Range
- Magic
- Utility
- Mobility
- Disruption
Awakened
Inner Spirit gives the user the ability to empower their attacks by channeling the magical energy within themselves. This ability allows the user to attack from a short distance, using kicks and punches imbued with energy to reach the opponent without necessarily making physical contact. Use of this energy can only be accomplished through inner tranquility.
Energy
Range
Range
- Magic
- Damage
Weapon Types
| Bare Fists | (Pair: Two-handed) These aren't really weapons at all, but are often a supportive bandage on the user's bare hands or underneath their gloves. |
| Fist Weapons | (Pair: Two-handed) Including claws, katar, and more, these weapons provide more way to damage the target on top of the body-based movesets. |
| Gauntlets | (Pair: Two-handed) These metal gloves provide minor protection, but more importantly, it is used for the damage. When equipping a gauntlet, the hand armor visually disappears. |
| Great Gauntlets | (Pair: Two-handed; can only be used at expert) With its massive size and weight, the user will be able to deal much more damage, but at the cost of speed and general mobility. |





