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==Preface== | ==Preface== | ||
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| − | Vocations are essentially domestic skills that players develop within the game. | + | Vocations are essentially domestic skills that players develop within the game. Mental vocations sometimes carry over from the real world. For example, a player who works in finance in the real world might have commerce as a vocation. The majority of players develop vocations that they learn from scratch while playing the game. |
| − | + | Players are limited to <span class="b4">2 vocations.</span> As they do not have any mechanical benefit and only add fluff to the roleplay itself, players are not required to pick them. | |
==Arts== | ==Arts== | ||
Revision as of 20:23, 14 January 2018
Preface
Vocations are essentially domestic skills that players develop within the game. Mental vocations sometimes carry over from the real world. For example, a player who works in finance in the real world might have commerce as a vocation. The majority of players develop vocations that they learn from scratch while playing the game.
Players are limited to 2 vocations. As they do not have any mechanical benefit and only add fluff to the roleplay itself, players are not required to pick them.
Arts
| Bowed Instruments | Expertise in stringed musical instruments such as: viol, lute, gittern, etc. |
| Glory Fighting | Expertise in showy and extravagant fighting. |
| Painting | Expertise in constructing pictures, paintings, portraits, etc. |
| Percussion Instruments | Expertise in stringed musical instruments such as: tabor, timbrel, tambourine, etc. |
| Pluck Instruments | Expertise in stringed musical instruments such as: lyre, harp, etc. |
| Sculpting | Expertise in arts carved from solid objects. |
| Wind Instruments | Expertise in stringed musical instruments such as: bagpipe, flute, etc. |
Craft
| Alchemy | Expertise in potions with a variety of effects and knowledge of chemistry. |
| Armorsmithing | Expertise in the forgery and modification of metal armor. |
| Artisan | Expertise in producing or modifying furniture and other domestic items. |
| Brewing | Expertise in producing alcohol. |
| Cooking | Expertise in producing food. |
| Engineering | Expertise in making and manipulating technology. |
| Jewelcrafting | Expertise in crafting or modifying jewelry and worn accessory. |
| Leatherworking | Expertise in skinning, refining leather, and crafting or modifying medium armor. |
| Machinist | Expertise in the modifying and building machines. |
| Magecrafting | Expertise in crafting magical instruments. |
| Shipbuilding | Expertise in crafting, modifying, and maintaining ships |
| Tailoring | Expertise in refining cloth and producing or modifying clothes and light armor. |
| Weaponsmithing | Expertise in the forgery and modification of metal weapons. |
Fieldwork
| Construction | Expertise in architecture and constructing buildings. |
| Fishing | Expertise in catching fish through a number of ways. |
| Horticulture | Knowledge in agriculture, raising crops and plant life. |
| Husbandry | Expertise in breeding, raising, and domesticating animals. |
| Mining | Knowledge of minerals, ores, and mining nodes, as well as the skills to find and mine them. |
Knowledge
| Archaeology | Expertise in excavation, restoration, history, and lore. |
| Astronomy | Knowledge of the sky, stars and beyond. |
| Cartography | Expertise in drawing, reading, and deciphering maps. |
| Herbalism | Knowledge and lore of plants, their property, and effects. |
| Investigation | Deduction, observation, logic, etc. |
| Linguistics | Knowledge of languages and their usage, also language-learning expertise. |
| Medicine | Healing, curing, medical diagnosis, surgery, etc. |
| Rhetoric | Reading and writing, scribing, bookkeeping, etc. |
Faith
| Astrology | Expertise in fate, cosmologies, and spirituality of the heavenly bodies. |
| Occultism | Expertise in dark rituals, eldritch knowledge, and other elements of the occult. |
| Spiritualism | Expertise in ancient lore, nature, and the spirits that inhabit the world. |
| Religion | Expertise in theology, faith leadership, and religious rituals. |
Social
| Leadership | Directing and managing others. |
| Commence | Market knowledge, trade contact, haggling, etc. |
| Negotiation | Persuasion, arguments, speech skills, etc. |
| Politic | Law, management, socialization, and other political skills. |
| Theatrics | Acting, storytelling, stage performance, etc. |
| Vice | Criminality, vice contacts, extortion, and other crime related skills. |





