From Terrasphere
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− | <span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/ | + | <span class="gtype">Energy</span> <img src="http://terrarp.net/resources/mastery/gauge4.png" alt="gauge"> |
− | <span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/ | + | <span class="gtype">Range</span> <img src="http://terrarp.net/resources/mastery/gauge2.png" alt="gauge"> |
</div> | </div> | ||
<ul class="mtag"> | <ul class="mtag"> |
Revision as of 21:58, 14 January 2018

Standard
Energy
Range


- Defense
- Disruption
- Creative

Awakened
Energy
Range


- Support
- Creative
Skill Set
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.
Illusion | Sharp and deadly physical projectiles with average accuracy. |
Defense | These spells allow the user to shape water how they want and turn it to ice. |
Mind Wrack | These spells are meant to disrupt the target(s), either making them lose their footing with ice or blasting them away with a torrent of water. |
Disruption | These spells are meant to freeze the target(s), it is more effective if the target(s) was wet. |