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(Created page with "==Preface== __NOTOC__ <html><img src="http://terrarp.net/resources/mastery/arcanamancy.png" class="right" style="margin: 0 0 130px 20px; width: 200px"></html> Unlike other ev...")
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Revision as of 20:08, 23 December 2017

Preface

Unlike other evocation magic, Arcanamancy derives its power from arcane energy directly, resulting in an uncontrollably destructive magic that harm not only its target, but also the user themselves. Many who use Arcanamancy recklessly find themselves injured by arcane poisoning, which leads to bodily damage due to the amount of magic circulating throughout their body.

Arcanamancy is a high damage, long ranged, offensive magic that suffers from a large energy consumption. While it is difficult to control the energy and damage output, this magic is highly accurate.

Strength
Weaknesses

Spell Types

Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Hydromancy has 2 modes, air and lightning.

Channeling Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.
Delayed Cast These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.
Explosion These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.
Siege Spells These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning.