From Terrasphere
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<div class="bname">Standard</div></div> | <div class="bname">Standard</div></div> | ||
− | <span style="color:#eee">White Magic</span> | + | <span style="color:#eee">White Magic</span> gives the user the ability to support allies by healing, resurrecting, and negating damage. This magic is particularly harmful against the undead but serve no other offensive purpose. The user can limit or negate damage through protection buffs and heal allies from a distance. |
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<div class="bname">Awakened</div></div> | <div class="bname">Awakened</div></div> | ||
− | <span style="color:#f1f1f1"> | + | <span style="color:#f1f1f1">Holy</span> gives the user the ability to cast purifying spells that are especially harmful against dark magic and the undead. The user also gains access to skills capable of cancelling the effects of various debuffs and cause damage over time by smiting their opponent. |
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> |
Revision as of 13:20, 15 January 2018

Standard
Energy
Range


- Support

Awakened
Energy
Range


- Damage
Skill Set
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.
Smite | These spells often burn targets with holy energy or blind them with light. |
Dispel | These spells are very effective in clearing condition. |
Cure | These spells aids targets in recovering from ailment. |
Support | These spells is similar to other support magic, they heal, buff, and revive. |