From Terrasphere
(→Weapon) |
(→Skill Set) |
||
| Line 47: | Line 47: | ||
<tr> | <tr> | ||
<td><span style="color:#e7b43a">Smite</span></td> | <td><span style="color:#e7b43a">Smite</span></td> | ||
| − | <td> | + | <td></td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td><span style="color:#e7b43a">Support</span></td> | <td><span style="color:#e7b43a">Support</span></td> | ||
| − | <td><span class="b2a">(Awakened)</span> These spells are similar to other support magic, they heal, buff, dispel, and [[revive]], | + | <td><span class="b2a">(Awakened)</span> These spells are similar to other support magic, they heal, buff, dispel, and [[revive]], but can only be used at melee range or used to heal the user themselves.</td> |
| − | + | </tr> | |
| + | <tr> | ||
| + | <td><span style="color:#e7b43a">Buff</span></td> | ||
| + | <td><span class="b2a">(Awakened)</span> These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder.</td> | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
Revision as of 08:39, 16 January 2018
Mastery
Standard
Energy
Range
Range
- Damage
- Disruption
Awakened
Energy
Range
Range
- Magic
- Support
Skill Set
| Break | These skills are especially good at breaking solid objects. |
| Disrupt | These skills excel at interrupting opponents or stunning them. |
| Smite | |
| Support | (Awakened) These spells are similar to other support magic, they heal, buff, dispel, and revive, but can only be used at melee range or used to heal the user themselves. |
| Buff | (Awakened) These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder. |
Weapon
| Hammer | (One-handed) Strong smashing power. |
| Mace | (One-handed) Strong crushing power. |
| Flail | (One-handed) The chain part of the flail can sometimes have a head like a spiky ball to cause extra damage. |
| Great Hammer | (Two-handed) Longer reach and more power, but is extremely unwieldy. It favors smashing. |
| Great Mace | (Two-handed) Longer reach and more power, but is extremely unwieldy. It favors crushing. |
| Great Flail | (Two-handed) Longer reach and more power, but is extremely unwieldy. It favors trauma blows. |
| Warhammer | (Two-handed) The warhammer offers long reach with devastating blows, but is hard to fight with up close. |
| Staff | (Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to deal with heavy armor or solid materials. |





