From Terrasphere
Jump to: navigation, search
(Created page with "==Preface== __NOTOC__ <html><img src="http://terrarp.net/resources/mastery/blackmagic.png" class="right" style="margin: 0 0 130px 20px; width: 200px"></html> Dark Magic allow...")
(No difference)

Revision as of 00:43, 28 December 2017

Preface

Dark Magic allows its user to wield dark energy that often manifest in a black shadowy mist or a dark purple form. It is a powerful force that's similar to arcane, though it is vile in nature. Similar to fire, dark magic cannot manifest in physical form.

Dark Magic is a highly destructive magic that is optimal at medium to close range with medium energy draw. Its weakness against White Magic is a strong draw back, however.

Strength
Weaknesses

Spell Types

Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Hydromancy has 2 modes, air and lightning.

Channeling Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.
Delayed Cast These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.
Explosion These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.
Siege Spells These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning.