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Revision as of 09:30, 24 April 2018

Standard
Energy
Range


- Damage

Awakened
Arcane Architect allows the user to mold arcane energy into tiles with a blue and translucent appearance. These tiles serve many purposes, and can be used to form everything from platforms to defensive barriers that can be placed, turned, and moved at will. Each tile will continuously drain the user’s energy until it is destroyed or de-materialized.
Energy
Range


- Defense
- Protection
- Creative
Spell Examples
Channeling | Arcane spells does high damage when channeled, but can be interrupted more easily. |
Burst | These spells often explode on impact, making them great for area of effect attacks. |
Sky Strike | These spells are long distance beams that come down from the sky to hit a location within the user's sight. |
Arcane Tiles | (Awakened) These spells allow the user to conjure arcane tiles that they can creatively shape into a number of things for a variety of purposes. These tiles are strong enough to suppose the weight of a few people. The user can also shape them into protective barriers. |
Arcane Defense | (Awakened) These spells allow the user to shape the arcane tiles in ways that can protect them from harm. |
Weapon
Rod | (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use. |
Focus | (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting. |
Spell Ring | (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast. |
Rune Stone | (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance. |
Charms | (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management. |
Grimoire | (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed. |
Staff | (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings. |
Tarot Cards | (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV. |