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(Preface)
(Preface)
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<span class="b2a">Strengths</span> - Condition damage, corruption
 
<span class="b2a">Strengths</span> - Condition damage, corruption
<br><span class="b2a">Weaknesses</span> - White magic, close combat
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<br><span class="b2a">Weaknesses</span> - White magic, long spellcast
  
 
==Spell Types==
 
==Spell Types==

Revision as of 23:32, 30 December 2017

Preface

Black magic allows its user to wield dark energy that often manifests as a dark purple or shadowy form which causes damage to its target upon impact. It is a nefarious and powerful magic that corrupts nature and can utilize rituals to curse, hex, or otherwise harm its targets. These rituals are often incredibly intricate and offer little to no use in close combat.

Black magic causes moderate damage. It is optimal at long and medium range and consume a moderate amount of energy. Excessive use may cause harm to its user.

Strengths - Condition damage, corruption
Weaknesses - White magic, long spellcast

Spell Types

Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects.

Damage over time These spells do not deal damage upfront, but over a period of time.
Drain These spells drain the target's various needs such as food, water, health, or energy.
Conditions Rot, fear, hex, curses, and disease are features of these spells.
Ritual These spells are best used out of combat because they take a long time to cast and require magical reagents. They are often strong curse or otherwise powerful, which as tainting a lake, or rotting a field.