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Revision as of 10:48, 18 December 2017
Preface
Shields greatly increases its user defensive capability. More than just a wall between the user and their enemy, shields seamlessly integrate into physical combat. Shield strategy can go further than simply blocking damage. If used in the off-hand, shields do not require Dual Wield.
Shields feature movesets that allow the user to block incoming damage, disrupt the target, to assist in parrying, or to attack. Larger shields are more difficult to wield and limit the user's mobility, but offer more protection.
Strengths: Defensive, disruptive, compliments physical combat
Weaknesses: Limit mobility, low damage
Features
Dodging | Unlike Hunter, tinkering is all about traps that are more mechanical. Craft, assemble, disarm traps of the mechanical variety. |
Reflex | Tinkerers love to get their grubby hands on all kinds of weapons and attempt to put this and that to improve their damage or utility. Unless mastery over tinkering is high, this may prove to be detriment, however. |
Acrobat | The art of assembling Automata is the joy of all Tinkerer. However, this is very difficult and require higher mastery to use. Turrets are much easier because they don't move. |
Heightened Observasion | Tinkerers have science on their side, which allow them to be better-versed at dealing with ancient mechanism and putting their scientific creativity to full use. This enable them to combine tinker with other mastery to create something unique. Or to employ their skills for improvised fighting when they are in battle. |
Progression
Beginner | You can wave your weapon around; that ought to hit something in front of you. |
Novice | You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off. |
Trained | Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably. |
Proficient | You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence. |
Adept | You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos. |
Expert | You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient. |
Mastered | You now have powerful combos and series of attacks that leave your opponent devastated if not dead. You are now strong enough to use any weapon marked as (Hybrid: Two-handed) with only one hand. |