From Terrasphere
(→Important Links) |
|||
| Line 36: | Line 36: | ||
</div> | </div> | ||
</div></html><br> | </div></html><br> | ||
| + | |||
| + | ==Important Links== | ||
| + | |||
| + | [[Magic|◆ Magic theory, magic tools, and mastery tier.]] | ||
==Spell Types== | ==Spell Types== | ||
| Line 60: | Line 64: | ||
</tr> | </tr> | ||
</table><br> | </table><br> | ||
| − | |||
| − | |||
| − | |||
| − | |||
[[Category: Mastery]][[Category: Magic]] | [[Category: Mastery]][[Category: Magic]] | ||
Revision as of 19:25, 12 January 2018
Mastery
Standard
Energy
Range
Range
- Magic
- Utility
- Mobility
- Disruption
Awakened
Shifting Winds allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy
Range
Range
- Magic
- Damage
Important Links
◆ Magic theory, magic tools, and mastery tier.
Spell Types
Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Aeromancy has 2 modes: air and lightning.
| Air Movement | Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible. |
| Air Alteration | These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc. |
| Lightning Alteration | These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses. |
| Disruption | These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning. |





