From Terrasphere
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<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
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− | <td width="20%"><span style="color:#48afd1"> | + | <td width="20%"><span style="color:#48afd1">Parry</span></td> |
<td>Parrying allows the user to stop physical attacks from harming them by deflecting, blocking, | <td>Parrying allows the user to stop physical attacks from harming them by deflecting, blocking, | ||
or locking the target's weapon with their own. Parrying does not work without a weapon.</td> | or locking the target's weapon with their own. Parrying does not work without a weapon.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:#d13939"> | + | <td><span style="color:#d13939">Counterattack</span></td> |
<td>In tandem with parrying, the user can also to retaliate, capitalizing on the target's mistakes. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.</td> | <td>In tandem with parrying, the user can also to retaliate, capitalizing on the target's mistakes. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
− | <td><span style="color:#a246d7"> | + | <td><span style="color:#a246d7">Disrupt</span></td> |
− | <td>The user disrupts or distracts the target with various attacks, preventing them from concentrating on other tasks.</td> | + | <td>The user disrupts or distracts the target with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the target's actions.</td> |
</tr> | </tr> | ||
<tr> | <tr> |
Revision as of 06:44, 19 December 2017
Preface
Guard increases a user's defense ability as they parry physical attacks with their weapons, counterattack, and disrupting their target. Aside from defense techniques, Guard also grants its user heightened visual perception related to motion in and out of combat.
Guard features various parrying, counterattacking, and disrupting movesets that can seamlessly integrate into the user's combat style and technique.
Strengths: Melee combat, dueling
Weaknesses: Magic, ranged attack, projectiles
Features
Parry | Parrying allows the user to stop physical attacks from harming them by deflecting, blocking, or locking the target's weapon with their own. Parrying does not work without a weapon. |
Counterattack | In tandem with parrying, the user can also to retaliate, capitalizing on the target's mistakes. Counter-attacks also allow the user to take advantage of their heightened defense skills to put themselves in better position for attacking. |
Disrupt | The user disrupts or distracts the target with various attacks, preventing them from concentrating on other tasks. These techniques can also interrupt the target's actions. |
Visual Perception | This grants the user heightened visual perception. In combat, it can be used to aid the user in defending themselves. Out of combat, it increases their observation of motion. |
Progression
Beginner | You can wave your weapon around; that ought to hit something in front of you. |
Novice | You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off. |
Trained | Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably. |
Proficient | You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence. |
Adept | You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos. |
Expert | You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient. |
Mastered | You now have powerful combos and series of attacks that leave your opponent devastated if not dead. You are now strong enough to use any weapon marked as (Hybrid: Two-handed) with only one hand. |