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| − | == | + | ==Skill Set== |
Listed below are the weapons available for this mastery. See [[physical combat]] for more information. | Listed below are the weapons available for this mastery. See [[physical combat]] for more information. | ||
Revision as of 21:42, 13 January 2018
Mastery
Standard
Energy
Range
Range
- Damage
- Disruption
Awakened
Zealot Shatterer allows the user to imbue their weapon with holy energy, dealing extra damage to undead opponents. The user can also use their weapon to perform divine spells to support themselves or their allies in battle.
Energy
Range
Range
- Magic
- Support
Skill Set
Listed below are the weapons available for this mastery. See physical combat for more information.
| Hammer | (One or two-handed) Strong smashing power. |
| Mace | (One or two-handed) Strong crushing power. |
| Flail | (One or two-handed) The chain part of the flail can sometimes have a head (e.g. spiked ball) to cause extra trauma damage. |
| Great Hammer | (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors smashing. |
| Great Mace | (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors crushing. |
| Great Flail | (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors trauma blows. |
| Warhammer | (Polearm: Two-handed) The warhammer offers long reach with the devastating blows, but trade off in its close range utility and more difficult to wield. |
| Staff | (Polearm: Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to go through heavy armor or solid materials. |
Spell Variations
Zealot Shatterer - Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.
| Smite | These spells often burn targets with holy energy or blind them with light. |
| Dispel | These spells are very effective in clearing condition. |
| Cure | These spells aids targets in recovering from ailment. |
| Support | These spells is similar to other support magic, they heal, buff, and revive. |





