From Terrasphere
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<div class="bname">Standard</div></div> | <div class="bname">Standard</div></div> | ||
− | <span style="color:# | + | <span style="color:#e46228">Pyromancy</span> allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat. |
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− | <li> | + | <li>Damage</li> |
− | <li> | + | <li>Aoe</li> |
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− | |||
</ul> | </ul> | ||
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<li>Damage</li> | <li>Damage</li> | ||
+ | <li>AoE</li> | ||
</ul> | </ul> | ||
</div> | </div> |
Revision as of 22:59, 13 January 2018

Standard
Energy
Range


- Damage
- Aoe

Awakened
Energy
Range


- Damage
- AoE
Skill Set
Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.
Fire Projectiles | These spells are meant to strike target(s). They are often difficult to aim. |
Explosion | These spells are meant to explode in a radius. |
Fire Field | These spells give the ground around the user fire effects. |
Burning | Setting a target ablaze over time. |