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Revision as of 23:42, 23 December 2017 by Asch (talk | contribs) (Death)
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Setting

Terrasphere is a medieval fantasy game set approximately 4000 years after the collapse of modern civilization. Nature has reclaimed and reshaped the land, and from the ruins of the old earth, human and other races have repopulated the new world.

The hallmarks of the modern civilization no longer exist, replaced by ancient ruins and traces of civilizations that came and went after the Great Collapse. Magic and fantastical beasts run freely in this new world, overshadowing long forgotten technological advances made eons ago.

Overview

  • Character progression involves increasing and unlocking mastery.
  • In-game deaths will not result in death in real life.
  • Character interactions may have a variety consequences in-game.
  • Time flow is the same in-game and out of game.
  • It is possible to gain great political power in-game.

Players

  • New characters spawn in Brisshals.
  • Players can only have one in-game character at a time.
  • Player accounts cannot be accessed by others.
  • Players may create a new character by deleting their old character.

Character Creation

When you first enter the game, you will appear in an empty, gray room. In front of you is a copy of yourself sitting on a chair in nothing but plain, black underwear. With the tools available to you, you can sculpt this character with your hands. If you find yourself struggling to get the look you want, there are various presets available at your disposal.

  • You have complete control over how your character look and sound within the limits of each individual race, including sex, age, skin, hair, face, height, and body shape.
  • You can also randomly generate a new character until you settle on something you like.

Artificial Intelligence

According to the rumors, Terrasphere's artificial intelligence is based on an advanced neural network technology. This AI technology is supposedly self-learning and simulates human emotions and brain functions. Because of these human qualities, it is difficult to distinguish an NPC from a player character, and even interactions with beasts and monsters will appear realistic.

  • When an NPC dies, it do not respawn. NPCs reproduce to sustain their population.
  • Beasts and monsters also breed to sustain their population.
  • NPCs cannot access the game interface.
  • NPCs are programmed to not be able to perceive the world beyond the game. Telling them about the world outside of the game will result in confusion.
  • NPCs are able to tell that player characters are different.

Character Death

dead.png

When your character dies, you have 2 options:

  • Delete and create a new character
  • Resurrect and keep everything the same

Whenever a character dies, he or she will receive a death affliction, which are quirks that change their behaviors involuntarily and will remain until 1000 gold is paid to remove it. The death affliction is made by a staff or DM and is related to the circumstance of said death.

Example: Your character died in a dungeon. After you choose to keep your appearance the same and reincarnate, you now have Arachnophobia, causing you to involuntarily freak out whenever you encounter spiders whether or not you are afraid of them in real life.

Some examples of Death Afflictions include: easily-stressed, kleptomania, abusive, trigger happy, etc...


Now, check out the Player Handbook for gameplay mechanics.