Preface
Mastery is Terrasphere's character progression system. Mastery can be combined for unique effects. Please pick three (3) from the list below. Click on them to learn more.
Damage Mastery
Air and lightning magic
Powerful arcane magic
Gain physical prowess
and pain resistance
Insidious dark energy and conditions
Weapons that crushes
Weapons that hack
Awe-inspiring strength
Hand-to-hand combat
Thrust weapons
Destructive fire magic
Long-distance weapons
Weapons used to cut
Defense Mastery
Agile movements and dodging
Defensive earth magic
Water and ice magic
Magic trickery and deceit
Deflecting attack and counterattack
Blocks damage
Defense techniques against magic
Support Mastery
Fate and cosmological magic
Animal care and empathy
Magic channeled through music, dance, or flow
Stalking, trapping, and observing
Stealth, pilfering, guise
Magic that controls and conjure plant life
Spiritual magic
Magic that summons creatures
Mechanical skills
Holy light magic
Core Mastery
All characters come with five (5) core mastery. These must be maintained alongside standard mastery. Core mastery do not require mastery slots.
| Armor | Tier of armor you can wear. |
| Mobility | Running and swimming speed. |
| Wellness | Health and constitution. |
| Luck | Helps you in some situation and loot. |
| Riding | Tier of mount you can ride. |
Mastery Advancement
Mastery slots are automatically unlocked once the conditions below are met.
- 4th slot 1000 MP spent in total
- 5th slot 2000 MP spent in total
- 3000 total MP spent
- 500 gold sent to System
- 15 valors OR 5 jewels sent to System
- Reach 3000 (Illustrious) in a mastery
- Reach 500 (Adept) in at least 3 other non-core mastery






