From Terrasphere
Revision as of 09:12, 14 January 2018 by Asch (talk | contribs)
Jump to: navigation, search

Standard
Spirit Magic allows its user control of the elements of air and lightning through spells and incantations. The element of air provides the user with increased mobility and a variety of other non-combat uses. Through careful manipulation, the user can summon forth lightning to aid them in combat.
Energy gauge Range gauge
  • Support
Awakened
Soul Binding allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge
  • Utility
  • Summon

Skill Set

Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.

Spirit Binding These spells bind spirits to an area or targets to buff or support them. The target will feel very cold while they are haunted.
Channeling These offensive spells require channeling, but have great offensive capability.
Communing These spells allow the user to sense and communicate with spirits.
Support These spells is similar to other support magic, they heal, buff, and revive.