From Terrasphere
Revision as of 23:37, 13 January 2018 by Asch (talk | contribs)
Jump to: navigation, search

Standard
Pierce weapons rely on accuracy to deliver powerful and crippling attacks to opponents. These weapons utilize precise thrusts and jabs, targeting vulnerable spots and gaps in the opponent’s armor to deal damage.

Energy gauge Range gauge
  • Penetrating
Awakened
Rapture utilizes the speed and momentum of high jumps and leaps to charge the opponent from above, resulting in devastating and deadly attacks. The user’s agility greatly increases, enabling them to swiftly cross long distances or quickly disengage from close combat. Reckless use of this ability may cause harm to both allies and opponents.
Energy gauge Range gauge
  • Magic
  • Defense

Skill Set

Thrusting Dagger (One-handed) Its lethality comes from its easy concealment and clean stabs. It is highly favored by assassins.
Rapier (One or two-handed) Its pinpoint accuracy and lightning speed is great for agile users. Cannot slash.
Thrusting Sword (One or two-handed) Despite its ability to slash, its main purpose is for thrusting. Some are bigger and thicker than others or come with strange shapes to enhance its thrusts.
Spear (Polearm: One or two-handed) Its large reach keep the target a distance and can deal devastating thrusts.
Pronged Polearm (Polearm: Two-handed) (Bident, trident, multi-prongs) It is made for to demolish lightly armored or non-armored targets.
Lance (Polearm: One or two-handed) It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.
Ultra Lance (Polearm: Two-handed) It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.