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Preface

Magic is not common in the world of Terrasphere. The majority of people do not have access to it.

Spellcasting

Spellcasting requires an incantation specific to the spell be recited or written in the air. Powerful spells take longer to channel and consume more energy. Injury or other distraction may interrupt spellcasting. There are two methods to cast spells in TS.

  • Swipe your hand in a direction to bring up a panel with your available spells. Tap on the spell and your character will begin reciting or drawing
  • The player can also memorize the oral incantation or the written version themselves and manually cast the spell that way

Mana

Spellcasting consumes energy (NPCs call it mana), which is the same as stamina in the game. Players should avoid depleting their energy bar, because a Mind Down will be triggered.

Mind Down is a state where the user will fall unconscious until energy recovers (if energy is fully depleted, it will take longer to recover naturally). Given this, physical fighters who use magic at the same time must carefully manage their energy.

Progression

Beginner You have about 1 or 2 useful spells that you struggle to control.
Novice Your insignificant spell now actually hurt a little. You can kind of levitate things and cast other utility spells that all magic pratitioners are supposed to know.
Trained You have a set of spells that you use regularly and can use them effectively, although, your energy efficiency isn't quite up to par.
Proficient You are starting to get the whole concept of magic now and can cast spells competently. You are now starting to explore the more complicated spells.
Adept Complicated spells aren't so bad for you now. You can cast some of the big spells and continue to power up your previously simple set of spells.
Expert You are now a very capable spellcaster who can use both simple and complex spells without a problem. You have learned to manage your energy effectively, making it easier and less costly to cast smaller spells.
Mastered You have mastered your craft and can now cast two different spells simultaneously without exploding.

Magical Tools

Magical tools provide great utility for spellcasting. Each tool provide a different kind of benefit toward spellcasting. From rare onward, magical tools may not necessarily match the properties listed below. Unless an item specify otherwise, always go with the effects on this list.

Important: You do not need Dual-wielding to use these items in the off-hand with a weapon, or to wield one of these items on each hand.

  • Grimoire (Two-handed) These tomes act as a mana collector, once all of the mana has been expended, the tome must spend time recovering (RP only).
  • Staff (Two-handed) Empowers spells.
  • Charms (Two-handed) Empower spells; they often come in a set of 1-3 and float around the user.
  • Rod (One-handed) Includes scepter, wands, rods. These often contain "Cantrips," which are weak spells that cost little mana and can be used often
  • Battle Trinket (One-handed) Includes ring, necklace, wristlets, anklets, armring, etc. They speed up energy recovery. These are similar to accessories that may be equipped, but these are used as magical tool/weapon.
  • Focus (One-handed) Include chakram, idol, skull, ceremonial dagger, effigy, icon, etc. These items allow you to cast spells faster.
  • Tarot Cards (Two-handed) Empower spells; this changes spell casting mechanic. To cast spells, you must shuffle the deck and pull these cards out and arrange them in the air (they float). Think Astrologian from FFXIV.