From Terrasphere
Preface
Dark Magic allows its user to wield dark energy that often manifest in a black shadowy mist or a dark purple form. It is a powerful force that's similar to arcane, though it is vile in nature. Similar to fire, dark magic cannot manifest in physical form.
Dark Magic is a highly destructive magic that is optimal at medium to close range with medium energy draw. Its weakness against White Magic is a strong draw back, however.
Strength
Weaknesses
Spell Types
Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Hydromancy has 2 modes, air and lightning.
Channeling | Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible. |
Delayed Cast | These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc. |
Explosion | These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses. |
Siege Spells | These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning. |