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Preface

Bludgeon weapons generally have the slowest speed, but make up for in damage. It takes heavy advantage of momentum to crush or deal traumatic damage to its targets. They can break through many solid materials and hurt people adorned with heavy armor.

Bludgeon weapons feature movesets that favor smash, crush, stun, and daze to overcome defense. However, its extremely slow and will expose their user to danger after big attacks.

Strengths: Attacking heavy armor, breaking solid material, and stunning or dazing
Weaknesses: Slow, unwieldy, long delays from attacks, low mobility capability

Weapon Types

Hammer (One or two-handed) Strong smashing power.
Mace (One or two-handed) Strong crushing power.
Flail (One or two-handed) The chain part of the flail can sometimes have a head (e.g. spiked ball) to cause extra trauma damage.
Great Hammer (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors smashing.
Great Mace (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors crushing.
Great Flail (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors trauma blows.
Warhammer (Polearm: Two-handed) The warhammer offers long reach with the devastating blows, but trade off in its close range utility and more difficult to wield.
Staff (Polearm: Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to go through heavy armor or solid materials.

Progression

◆ The information from here to the end of the page is identical to other weapon mastery.

Beginner You can wave your weapon around; that ought to hit something in front of you.
Novice You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off.
Trained Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably.
Proficient You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence.
Adept You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos.
Expert You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient.
Mastered You now have powerful combos and series of attacks that leave your opponent devastated if not dead. You are now strong enough to use any weapon marked as (Hybrid: Two-handed) with only one hand.