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Preface

Summoning magic allow the user to summon a magical familiar to serve them temporarily. This magical familiar can help the user in and out of combat. If the user had any other magic, they may imbue the familiar with that magic, otherwise, the familiar is a fleshy creature that comes with a variety of shapes. Only one familiar can manifest at a time and they require constant energy draw from their master during this time.

Mechanically, familiars fit one of three specialization, tank, DPS, or support, each one providing the user with one of its specialty in combat. The higher the mastery, the more powerful the familiar becomes.

Strengths - Versatility
Initiation - High energy cost

Familiars

Summons come in a variety of shapes, though they tend to take a much smaller form out of combat to conserve their master's energy.

These familiars are unintelligible and communicate through visuals telepathically. If they are hungry, they will transmit the symbolism or image of food into its master's head.

A summon can be physically-able or magic-bound, depending on the circumstance. They can also take the form of that magic. E.g. with a Pyromancy base, the user can summon a pixie made out of fire, or a red imp.

Power-wise, familiars are half as effective as the caster's base magic, up to the amount they put into Summoning. E.g. if Pyromancy is 500 and Summoning is 400, the user's familiar can only use up to 400 Pyromancy divided by 2.

Increment in mastery allow the summoner to summon more epic creatures and allow them to stay in battle form longer.

Progression

0-29 Beginner You can summon a tiny familiar that is magic-bound.
30-99 Novice Your familiar can be either physically-able or magic-bound now, and is slightly bigger (small).
100-199 Trained Your familiar is medium sized now and stronger.
200-499 Proficient Your familiar is large sized now and stronger.
500-999 Adept You can have an extra large and persistent familiar now and be able to summon a temporary familiar for a short time, without unsummoning the other.
1000-1499 Expert Same as Adept. You can temporary summon a medium epic familiar and maintain it for a short while.
1500 Mastered Same as Adept. You can temporary summon a large epic familiar and maintain it for a short while.