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Revision as of 22:17, 30 December 2017 by Asch (talk | contribs) (Preface)
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Preface

Unlike elemental magic, arcanamancy derives its power from a destructive force known as arcane energy. Reckless use of this magic may result in injuries to both target and caster. Overuse may also lead to a form of magical poisoning in which the user’s body slowly breaks down until the excess energy is removed or the user perishes.

Arcanamancy is a long ranged, high damage, offensive magic with a high energy consumption rate. While it is difficult to control the energy and damage output, this magic offers high accuracy in its attacks.

Strengths - High accuracy, high damage
Weaknesses - High energy consumption, poor control

Spell Types

Below are some common spell types this magic features; you are not limited to this list. At higher level, you can combine them with other mastery for more interesting effects. Hydromancy has 2 modes, air and lightning.

Channeling Air spells can be used to move oneself, a target, or objects. It allows the user to use it how they see fit. Prolonged flying is not possible.
Delayed Cast These spells allow the user to alter the air around them, making it dense, cold, condensing clouds, etc.
Explosion These spells involves manipulating lightning, calling it down from the sky, channeling lightning through ones finger tip, summoning lightning in a small area, etc. They also focus on harnessing electricity for a variety of uses.
Siege Spells These spells are meant to disrupt the target, either by making them lose footing with air, or temporarily stunning them with lightning.