Preface
Vocations are essentially domestic skills that players develop within the game. Mental vocations sometimes carry over from the real world. For example, a player who works in finance in the real world might have commerce as a vocation. The majority of players develop vocations that they learn from scratch while playing the game.
Players are limited to 2 vocations. As they do not have any mechanical benefit and only add fluff to the roleplay itself, players are not required to pick them.
Arts
| Bowed Instruments |
Expertise in stringed musical instruments such as: viol, lute, gittern, etc. |
| Glory Fighting |
Expertise in showy and extravagant fighting. |
| Painting |
Expertise in constructing pictures, paintings, portraits, etc. |
| Percussion Instruments |
Expertise in stringed musical instruments such as: tabor, timbrel, tambourine, etc. |
| Pluck Instruments |
Expertise in stringed musical instruments such as: lyre, harp, etc. |
| Sculpting |
Expertise in arts carved from solid objects. |
| Wind Instruments |
Expertise in stringed musical instruments such as: bagpipe, flute, etc. |
Craft
| Alchemy |
Expertise in potions with a variety of effects and knowledge of chemistry. |
| Armorsmithing |
Expertise in the forgery and modification of metal armor. |
| Artisan |
Expertise in producing or modifying furniture and other domestic items. |
| Brewing |
Expertise in producing alcohol. |
| Cooking |
Expertise in producing food. |
| Engineering |
Expertise in making and manipulating technology. |
| Jewelcrafting |
Expertise in crafting or modifying jewelry and worn accessory. |
| Leatherworking |
Expertise in skinning, refining leather, and crafting or modifying medium armor. |
| Machinist |
Expertise in the modifying and building machines. |
| Magecrafting |
Expertise in crafting magical instruments. |
| Shipbuilding |
Expertise in crafting, modifying, and maintaining ships |
| Tailoring |
Expertise in refining cloth and producing or modifying clothes and light armor. |
| Weaponsmithing |
Expertise in the forgery and modification of metal weapons. |
Fieldwork
| Construction |
Expertise in architecture and constructing buildings. |
| Fishing |
Expertise in catching fish through a number of ways. |
| Horticulture |
Knowledge in agriculture, raising crops and plant life. |
| Husbandry |
Expertise in breeding, raising, and domesticating animals. |
| Mining |
Knowledge of minerals, ores, and mining nodes, as well as the skills to find and mine them. |
Knowledge
| Archaeology |
Expertise in excavation, restoration, history, and lore. |
| Astronomy |
Knowledge of the sky, stars and beyond. |
| Cartography |
Expertise in drawing, reading, and deciphering maps. |
| Herbalism |
Knowledge and lore of plants, their property, and effects. |
| Investigation |
Deduction, observation, logic, etc. |
| Linguistics |
Knowledge of languages and their usage, also language-learning expertise. |
| Medicine |
Healing, curing, medical diagnosis, surgery, etc. |
| Rhetoric |
Reading and writing, scribing, bookkeeping, etc. |
Faith
| Astrology |
Expertise in fate, cosmologies, and spirituality of the heavenly bodies. |
| Occultism |
Expertise in dark rituals, eldritch knowledge, and other elements of the occult. |
| Spiritualism |
Expertise in ancient lore, nature, and the spirits that inhabit the world. |
| Religion |
Expertise in theology, faith leadership, and religious rituals. |
Social
| Leadership |
Directing and managing others. |
| Commence |
Market knowledge, trade contact, haggling, etc. |
| Negotiation |
Persuasion, arguments, speech skills, etc. |
| Politic |
Law, management, socialization, and other political skills. |
| Theatrics |
Acting, storytelling, stage performance, etc. |
| Vice |
Criminality, vice contacts, extortion, and other crime related skills. |