Overview
Season 1 is a crucial series of events that resulted in the founding of the player nation, Astorea. It is the first time where the roleplayers' actions completely steered the direction of Terrasphere's main story and influenced the current landscape of the world.
The result of these events tie directly into Season 2, which is essentially a continuation of this storyline.
Contents
Events
Against the Wind
After the events of Season 1, King Theodore sent a message to many players. His youngest daughter had gone missing during an expedition past the unexplored mountains to the east. Seeing this as a way to begin mending the relations between Falderen and Astorea, many adventurers accepted, including King Astor Balthas. The plan was for many small groups of players to go through the mountain range and then group up with the Falderen forces on the other side to mount a rescue mission. Strangely, the mountain was also being guarded by the normally sea-dwelling Aesir raiders, adding another layer of difficulty to the rescue mission.
Unfortunately, soon after the players left Astorea, Princess D'vangelline de Falder, King Theodore's eldest daughter, personally rode to the new kingdom. She intended to warn the players that the plea for help was all a ruse, and King Theodore intended to betray and capture the players. It was also the prelude to a planned invasion, King Theodore intending on taking back the territory that had once been Adecus Forest.
Back at the mountain range, the players were caught in a trap jointly sprung by the Falderen forces and the Aesir raiders. Stunned from the ambush and exhausted from the climb, they could not fight back as they were captured. The Falderen soldiers all behaved oddly during this attack, their eyes glowing with an eerie light, their movements ruthlessly disciplined. They were not above causing pain to players who tried to struggle, but made sure to keep them alive to deny them the ability to respawn. Hands bound behind their backs to prevent them from accessing their game menus or using abilities, the players were taken captive.
The Rescue Entourage
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Imprisoned
The captured players all woke in dark cells, stripped of all their armor and weapons, their inventories all emptied. Soldiers with those strangely glowing eyes made their patrols around the prison, which also dampened magic within its confines.
Working together in small groups, they managed to escape their cells. Some groups managed to launch an attack on the guards, others helped to free nearby prisoners who had some knowledge of the prisons, and eventually they managed to regroup and find their belongings. One group also managed to find King Astor, who was imprisoned separately and tortured, while another group incited a small prison riot.
Along the way, they discovered some important facts. Chief among them was the fact that King Theodore was able to take control of the minds of the citizens of his kingdom, hence the glowing-eyed soldiers.
Their escape was not yet over, though. Standing in their way was the Warden of the prison along with a small army of those soldiers with glowing eyes, ready to fight to prevent their escape. Pulling many of them into the room with him, he summoned a flaming boar, that split into smaller and smaller boars each time it was defeated. After a desperate battle, the boars having multiplied and perfectly healthy once more, it looked like it was all over...
...And then, a young woman named Ursula Goldsmith stepped up. With her tinkering expertise, she rigged up the stone prison to explode around her, taking out the boars at the cost of her own life.
With the explosion, they were free. One of the rescuing groups managed to locate them, and Princess D'vangelline, posing as one of her sisters, arrived to bring the group back. With the help of the Ynglar Brotherhood, a portal was set up to transport the imprisoned players back to Astorea, where they could rest, recover, and prepare for the coming invasion.
The Rescue Entourage II
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Storm Preparation
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Tunnel Clearing
With a plan created for King Theodore's assassination with help from his own daughter, D'Vangelline de Falder, a group of adventurers took to the tunnels below Astorea's capital of Dormont. This system would lead them, knowingly, to the sewers of Stokbon, holy capital of Falderen.
This team's goal was to clear the way for those that would join in the assassination later alongside the princess. When done with their part of the work, they planned to return to the front lines in Astorea, to aid those who could use their fatigued but ample skills while the assassination was in progress. The princess planned to join them without the aid of her men, to watch over them and be ready to continue when their role was over.
To the surprise of many, Trinity arrived with a crystal she deemed the team would find helpful. It was a mysterious object that one was left to take care of, described as an aid if things got rough on their health points. When she disappeared, the team delved into the toxic air of the sewers.
It was a weary tour, with poison and confusion abound from breathing alone, monsters taking turns in attacking alongside it. What caused havoc was when the space of the tunnel twisted and changed altogether the closer they got to the stairs. A chaotic beast blocked their path, with the power to cause various ailments depending on their attacks and luck.
One fighter died, only to be revived and put into harm's way once more. The crystal was used, but even that wasn't enough to save them. What saved the team was a spontaneous bursting of light- which sent those within outside the underground against their will mid-fight. Supposedly, it had affected the gelatin creature as well.
The exhausted princess moved on upon their exit to find the assassination team waiting and ready. Having to explain what had happened within, the only sure thing was that it was their turn to go through the sewer system- and to fight the final battle to end the war, once and for all. Those that had been with her went on to other parts of the battlefield of Astorea to give any aid they could.
The tunnel may have been mysteriously cleared by the distortion, but the war was far from over.
East and West Watch
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The Assassination
King Theodore was the Mad King of Falderen. He had proved that he had no intention of trying to make peace with the players. And he would not stop until Astorea and its inhabitants were destroyed.
As Princess D'vangelline's suggested, assassination was the only course of action left. The siege on Astorea would not end until King Theodore was dead. Along with a team of some of the most powerful players of Terrasphere, she infiltrated the castle in an attempt to kill the Mad King.
However, he was expecting the party when they arrived, dressed for battle with his sword and shield beside him. As D'vangelline attempted to reason with him one last time, an arrow made of light appeared out of nowhere, pinning her to the wall. Three glowing translucent women, seemingly made of the same material as the arrow, appeared in the room, one an archer, another a cleric, and the last a sorceress. Without the element of surprise, the only option left was to battle.
King Theodore was slain after a short, frenzied fight. But in the moment just before he died, time seemed to freeze, and a sickly-looking shadowy figure materialized. Though the players could all perceive what was happening in the room, they were helpless to react as the figure took King Theodore's sword from his grasp and stabbing some players, and manipulating the ladies made of light to make a final, lethal attack against many of the members of the assassination team.
This done, it retrieved two amulets from King Theodore's corpse, and then vanished. One amulet was able to bind the souls of one's companions to it, and the other compelled those of the de Falder bloodline to obey the mysterious figure's orders.
For now, though, things were over. Princess D'vangelline survived thanks to timely healing, and was now able to take the throne as Falderen's new queen.
Important Characters
Jack Anders
Jack is one of the three co-leaders of one of the top leading guilds, Yulan Dragons [YULAN]. As a calculated pragmatist who is dedicated to his guild and those whom he considers his friends. Despite being a practitioner of White Magic, Jack's intention is never pure.
It was thanks to his smart planning that contributed toward the founding of a player nation.
Aaron Steele
Aaron is well-known for his grand ambition and obsession in becoming a hero that the world of Terrasphere would remember. Thanks to his huge fortune, he single-handedly established the Heroes of Falderen [VALOR], one of the three top guilds in Terrasphere.
Despite his righteous moral compass, he went along with Jack and Merkaba's plan, though not without a massive backlash from fellow guild members who thought that he had lost his mind.
Merkaba
Merkaba is a cold and quiet woman who was mad with delusion of Terrasphere being the 13th dimension. Thanks to her tenacity and obsessive grinding, she had enough wealth to single-handedly create the guild called the Cult of the Black Star [COVEN].
Aside from the occult and the prospect of being able to research demons in the north, Merkaba was indifferent to the war between Yladia and Falderen. It was ultimately her devious plan that lead to the result of the season 1 finale.