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Revision as of 22:23, 23 December 2017 by Asch (talk | contribs) (Overview)
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Setting

Terrasphere is a medieval fantasy game set approximately 4000 years after the collapse of modern civilization. Nature has reclaimed and reshaped the land, and from the ruins of the old earth, human and other races have repopulated the new world.

The hallmarks of the modern civilization no longer exist, replaced by ancient ruins and traces of civilizations that came and went after the Great Collapse. Magic and fantastical beasts run freely in this new world, overshadowing long forgotten technological advances made eons ago.

Overview

  • Character progression involves increasing and unlocking mastery.
  • In-game deaths will not result in death in real life.
  • Player interactions may have a variety consequences in game.
  • Time flow is the same in game and out of game.
  • It is possible to gain great political power in game.

Players

  • Players can be any ethnicity and/or originated from anywhere in the world so long as they are PHYSICALLY accessing Terrasphere from: Maine, Vermont, New Hampshire, Massachusetts, Rhode Island, Connecticut, New York, Pennsylvania, or New Jersey. Although, most real life plots will concentrate in Massachusetts or New York.
  • ICly: All players can only create and possess one in-game character at any given time. It is not possible to access someone else's account or character. The game reads the player's brainwave as a form of verification.
  • Players may create new characters by retiring (killing) their current character.

Character Creation

When you first enter the game, you will appear in an empty, gray room. In front of you is a randomly generated avatar sitting on a chair in nothing but plain, black underwear. With the tools available to you, you can sculpt this avatar with your hands. If you are struggling, try using one of the many presets under each category.

  • You have complete control over how your character looks, which includes: sex, age, skin, hair, face, height, body shape, and voice.
  • You can copy how you look in real life and edit it.
  • You can also randomly generate your avatar until you find something you like.

Source Code

All characters have a genetics code called the Source Code that will allow them to have in-game children with both NPCs and other players (players may marry and start a family with NPCs). These children will share the appearance of both parents and be AI-controlled.

  • Conception is turned off by default. When enabled, it is by chance.
  • Pregnancy is 100% realistic, but the simulated pain option can help childbirth!
  • Female characters have the option to experience pregnancy or skip it and conjure a child out of thin air when enough time has passed. NPCs do not get this option.

Artificial Intelligence

According to rumors, Terrasphere’s Artificial Intelligence is based on Google’s Neural Network technology, which has been in development for over 30 years. This bottom-up design means that the AI is self-learning and simulates a human’s brain and emotions. Considering that every NPC is unique and human-like, it is difficult to discern an AI from a player.

As such, interactions with every AI in the game, which ranges from intelligent races to beasts to monsters, are realistic. Although combat and domestic abilities are features of the game, communication or negotiation with NPCs is entirely dependent on the player’s social skills.

  • When an NPC dies, they do not respawn. They reproduce to sustain their population.
  • Beasts and monsters also breed to sustain their population.
  • NPCs cannot access the game interface.
  • NPCs are programmed to not be able to perceive the world beyond the game. Telling them about real-life will only result in scorn or confusion. NPCs can discern that players are 'different,' however.

Instances

The game features some instances in the form of dungeons and raids. This means that anything that happens within these instances is scripted and cannot affect the outside world. NPCs are taught to avoid instances because if they somehow entered an instance, they are doomed to repeat the instance's event loop forever. Not all dungeons and raids are instanced, however, some are in the open world and can only be experienced once.

Death

dead.png

When your character dies, you will have 3 options:

  • Retire and start a new character
  • Reincarnate and keep everything the same.
  • Reincarnate and change your appearance (OOC: new faceclaim).

When you reincarnates, no changes will happen to your dead character (i.e. you keep everything you've earned). However, if you changed the FC of your character (i.e. modifying their in-game appearance), both NPCs and NPC factions will not recognize this character anymore. You must clear your reputation tracker after this.

Whenever a character dies, he or she will receive a death penalty, which will remains until your character pay 1000g to a temple to get rid of it. This is called Death Afflictions, which are quirks that change your character's behaviors involuntarily. The quirk itself will be rolled for by staff.

Example: Your character died in a dungeon. After you choose to keep your appearance the same and reincarnate, you now have Arachnophobia, causing you to involuntarily freak out whenever you encounter spiders whether or not you are afraid of them in real life.

Some examples of Death Afflictions include: easily-stressed, kleptomania, abusive, trigger happy, etc...


Now, check out the Player Handbook for gameplay mechanics.