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Standard
Nature Magic gives the user the ability to support allies by applying protective boons and imbuing plants with healing properties. The user can also summon forth powerful vines and plants to damage or capture their opponent. This magic bridges the gap between the user and nature, allowing them to sense changes and imbalances.
Energy gauge Range gauge
  • Support
  • Creative
Awakened
Druidic Magic allows its user to become one with the element of air, transforming their bodies into powerful winds or lightning for a short period of time. While transformed, the user gains both speed and protection from incoming attacks, but is limited to close combat requiring physical contact with the opponent.
Energy gauge Range gauge
  • Support
  • Creative
  • Shapeshift

Skill Set

Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.

Plant Control These spells can conjure and control plants or fungi, they require dirt or some kind of plant material to grow from. These speed grow are temporary and will vanish once the user stop channeling magic into it.
Domestic These spells allow the user to aid in growing plants such as farm crops. Although they take a lot of energy, the growth is permanent.
Support These spells is similar to other support magic, they heal, buff, and revive. Only, these spells are themed after plants, nature, or a green light.
Hinder These spells are very effective in hindering enemies, slowing them or binding them..