From Terrasphere
Revision as of 22:48, 15 January 2018 by Asch (talk | contribs) (Skill Set)
Jump to: navigation, search

Standard
Summon Magic allows the user to temporarily summon a magical familiar. This familiar is physically present and require a constant flow of energy for the duration of its stay. Depending on its purpose, the familiar will take on a shape best suited an offensive, defensive, or supportive role.


Energy gauge Range gauge
  • Utility
  • Summon
Awakened
Dark Summoning allows the user to temporarily summon a demonic familiar. This familiar will reside within the user’s shadow, emerging only when attacking or defending. It shape is entirely black and has no distinguishable features, stretching to perform various tasks. By detaching itself from the user’s shadow, it can operate autonomously for a short period of time.
Energy gauge Range gauge
  • Damage
  • Summon

Skill Set

Imbue Summon These spells are all place holders.
Place Holder These spells are all place holders.
Place Holder These spells are all place holders.
Place Holder These spells are all place holders.

Weapon

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.