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Standard
Geomancy allows the user to control the element of earth and rocks through spells and incantations. This element has many defensive applications but few offensive uses. Although difficult to wield, successful attacks will do high damage to opponents.
Energy gauge Range gauge
  • Defense
  • Disruption
  • Creative
Awakened
Obsidian Charge gives the user the ability to extract obsidian crystals from deep within the earth. These crystals are durable and easily weaponized due to their razor like edges. By applying them to the surface of rocks and other items, the user can increase their damage output significantly.
Energy gauge Range gauge
  • Damage
  • Supplement
  • Creative

Skill Set

Defense These spells set up wards around the user, forming physical barrier to block projectiles, or give user stoneskin that increases their defense.
Earth Molding These spells allow the user to mold earth, rock, and unprocessed mineral, how they want. Until ice, it is very difficult to accurately shape rocks.
Environmental Shift These spells alter the environment around the user, sundering the earth, earthquake, spiky rock protrusion, etc.
Disruption These spells disrupt the target, such as rooting them with earth, blinding with dust, knocking down with quakes, etc.
Extraction (Awakened) This ability allow the user to extract Obsidian from regular earth, stones, and ore and instantly coat the earthly material with it. Obsidian is a black crystallized material that is incredibly difficult to break and known for its razor-like sharpness. The user can manipulate Obsidian into anything they want, though, without a constant source of mana, the obsidian construct won't last long before it dematerializes.
Offense (Awakened) These spells weaponize the obsidian in a number of ways, mostly using the crystal's sharpness and durability to devastate the opponent at range with attacks such as obsidian barrage, obsidian tornado, among many others.
Bleeding (Awakened) Spells involving obsidian tend to do apply the bleeding condition.

Weapon

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.