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Revision as of 21:53, 17 January 2018 by Asch (talk | contribs) (Skill Set)
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Standard
Astral Magic gives the user the ability to make predictions based on the positioning of the stars and other celestial bodies. By predicting dangers ahead of time, the user is able to keep themselves and others safe from harm through warnings or supportive buffs. The accuracy of these predictions relies heavily on the user’s ability to concentrate.
Energy gauge Range gauge
  • Support
  • Creative
Awakened
Cosmic Retribution gives the user the ability to temporarily assume a celestial form capable of dealing significant damage. This transformation requires an incredible amount of energy, but allows the user to blast their opponents with explosive energy at range.


Energy gauge Range gauge
  • Damage

Skill Set

Support These spells give the user access to all support spells including heal, buff, dispel, and revive though they are themed around premonition or predicting the future. Some examples include (buffing) telling their target to attack in a certain direction, which would hit the opponents moving in that direction, or (healing) giving allies time to recover their health by pushing out of harm's way. These spells allow the user to be rather creative with their application.
Augury These spells give users vague hints about the future, which is useful for fortunetelling or other divining tasks.
Cosmic Energy (Awakened) These spells use cosmic energy to do a high amount of damage at a distance.
Celestial Form (Awakened) This ability allows the user to shapeshift into a floating humanoid form coated in a celestial texture, something similar to stars and galaxies, allowing them to expel an incredible amount of cosmic energy to desvastate their opponents.

Weapon

Rod (One-handed) Rod-like items such as wand, branch, etc. Rods often contain "Cantrips," which are weak spells that cost little energy to use.
Focus (One-handed) Embellished items such as chakram, idol, skull, ceremonial dagger, effigy, icon, etc. As its name suggest, focus improves the user's concentration during spellcasting.
Spell Ring (One-handed) These rings are worn on the dominant hand, which allows the user to write the spells instead of reciting the incantation. The written spell will appear as glowing words that float in thin air before the spell is cast.
Rune Stone (One-handed) These are made with a variety of stone or cystal. The rune stone will float alongside the user, helping them cast spells. Rune stones allow the user to insribe runes onto surfaces, which can be activated from a distance.
Charms (One-handed) A set of three flat-surface magic papers float along with you. Since charms are expendable, they improve the user's energy management.
Grimoire (One-handed) These spellbooks range from small and light to large and heavy. The advantage of wielding a grimoire comes from the fact that they contain a large number of spells, which improves the user's spellcasting speed.
Staff (Two-handed) Long and slender scepters that are often full of ornaments or magical energy. These staff are too flimsy to be used for physical combat. (Flavor) Staff often empowers spell that take a long time to cast since it acts as an energy absorber, drawing in mana from its surroundings.
Tarot Cards (Two-handed) To cast spells with tarot cards, you must shuffle the deck and pull these cards out and arrange them in the air (they float) in a particular pattern before the spell materializes. Optionally, you may also pull out a card to cast a random spell, this is the fastest way to cast a spell. Think Astrologian from FFXIV.