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Revision as of 22:35, 17 January 2018 by Asch (talk | contribs) (Pain & Injuries)
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This page contains various information and mechanics only applicable in-character. Please do not confuse these with meta information found on other pages.

Setting

Terrasphere is a medieval fantasy game set approximately 4000 years after the collapse of modern civilization. Nature has reclaimed and reshaped the land, and from the ruins of the old earth, human and other races have repopulated the new world.

The hallmarks of the modern civilization no longer exist, replaced by ancient ruins and traces of civilizations that came and went after the Great Collapse. Magic and fantastical beasts run freely in this new world, overshadowing long forgotten technological advances made eons ago.

Overview

  • Character progression involves leveling mastery.
  • Character interactions may have consequences in-game.
  • Time flows the same in and out of the game.
  • It is possible to gain great political power in-game.

Players

  • New characters spawn in Brisshals.
  • Players can only have one in-game character at a time.
  • Player accounts cannot be accessed by others.
  • Players may create a new character by deleting their old character.

Character Creation

When you first enter the game, you will appear in an empty, gray room. In front of you is a copy of yourself sitting on a chair in nothing but plain, black underwear. With the tools available to you, you can sculpt this character with your hands. If you find yourself struggling to get the look you want, there are various presets available at your disposal.

  • You have complete control over how your character look and sound within the limits of each individual race, including sex, age, skin, hair, face, height, and body shape.
  • You can also randomly generate a new character until you settle on something you like.

Artificial Intelligence

According to the rumors, Terrasphere's artificial intelligence is based on an advanced neural network technology. This AI technology is supposedly self-learning and simulates human emotions and brain functions. Because of these human qualities, it is difficult to distinguish an NPC from a player character, and even interactions with beasts and monsters will appear realistic.

  • When an NPC dies, it does not respawn. NPCs reproduce to sustain their population.
  • Beasts and monsters also breed to sustain their population.
  • NPCs cannot access the game interface.
  • NPCs are programmed to not be able to perceive the world beyond the game.
  • Telling NPCs about the world outside of the game will result in confusion.
  • NPCs are able to tell that player characters are different.

Pain & Injuries

  • Should a player’s character lose any of his or her limbs, they cannot grow back until they die and are revived.
  • Players have the option of experiencing pain in one of two ways. This setting can only be changed out of combat.

    Simulated This option allows the player to feel a dull aching sensation in place of actual pain, while simulating a physical response to trauma by causing the character to become sluggish or unable to move.
    Realistic This option allows the player to feel the full impact of any trauma sustained while connected to the game. If the player has a high pain tolerance, they may be able to reduce their overall physical response to trauma. Health recovery reduces the pain felt over time.

    Character Death

    dead.png

    When your character dies, you have two (2) options:

    • Delete and create a new character.
    • Resurrect and keep everything the same.

    Whenever a character dies, he or she will receive a death affliction, which is a quirk that changes your character's behavior involuntarily and will remain until 1000 gold is paid to remove it. The death affliction is decided upon by a member of the staff or a DM and is related to the circumstances of the death.

    Example: Your character has died from a spider bite. Once you resurrect your character, you now have arachnophobia, causing you to involuntarily freak out whenever you encounter spiders even if you are not afraid of spiders in real life.

    Other examples of death afflictions include kleptomania, acrophobia, etc.