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Mastery

Standard
Bludgeon are slow but powerful weapons. They take advantage of their gravitational momentum to deal tremendous damage to their targets. They can break through solid materials and cause damage to people in heavy armor.
Energy gauge Range gauge
  • Damage
  • Disruption
  • Threat
Awakened
Zealot Shatterer allows the user to imbue their weapon with holy energy, dealing extra damage to undead opponents. The user can also use their weapon to perform divine spells to support themselves or their allies in battle.
Energy gauge Range gauge
  • Magic
  • Support

Skill Set

Break These skills are especially good at breaking solid objects.
Disrupt These skills excel at interrupting opponents or stunning them.
Support (Awakened) These spells are similar to other support magic, they heal, buff, dispel, and revive, but can only be used at melee range or used to heal the user themselves.
Buff (Awakened) These spells imbue the weapon with holy magic, which makes it glow a certain color and allows them to hit harder.

Weapon

Hammer (One-handed) Strong smashing power.
Mace (One-handed) Strong crushing power.
Flail (One-handed) The chain part of the flail can sometimes have a head like a spiky ball to cause extra damage.
Great Hammer (Two-handed) Higher reach and power than regular hammers, but is unwieldy. It favors smashing attacks.
Great Mace (Two-handed) Higher reach and power than regular maces, but is unwieldy. It favors crushing attacks.
Great Flail (Two-handed) Higher reach and power than regular flails, but is unwieldy. It favors trauma-causing attacks.
Warhammer (Two-handed) The warhammer offers long reach with devastating blows, but is hard to fight with up close.
Staff (Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to deal with heavy armor or solid materials.