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Revision as of 09:34, 24 April 2018 by Asch (talk | contribs) (Skill Set)
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Standard
Heroic Might allows the user to perform feats normally requiring a tremendous amount of strength, enabling them to wield two-handed weapons singlehandedly and break boulders with their bare hands. This physical prowess makes the user capable of unlocking their full potential in combat.
Energy gauge Range gauge
  • Supplement
Awakened
Heroic Aura gives the user the ability to bolster their allies by removing debuffs and intimidating opponents. This ability also limits the effects of fear, making the user unlikely to shy away from danger. The aura itself wears off after a brief duration but its power remains in effect for quite some time.
Energy gauge Range gauge
  • Support
  • Disruption

Skill Examples

Heroic Grip Two-handed weapons only require one hand to wield. Heroic Might determines what tier of the weapon can be wielded in this way.
Example: If your Cleave is Adept you can wield exquisite-tier weapons, but since your Heroic Might is only Trained, you can only wield Fine 2H weapon with one hand.
Heroic Strength The user gets a bonus to all strength-based activity. In combat, it also allows them to build up more adrenaline, giving all of their attacks more impact.
Support
(Heroic Shouts)
(Awakened) The user can remove conditions or buff up to five target near them using their aura or shouts. Tags: dispel buff
Suppression (Awakened) The user can disrupt opponents using their oppressive aura or shouts.