From Terrasphere
Preface
Spellbane specializes in hunting down magical sources such as mages and magical monsters and shutting them down by nullification through touching the spell with the user's weapon. Spellbane only works if it is higher mastery than the spell, or the user will take the full damage. The mastery allows the user to investigate spells to identify their mastery level.
Every time Spellbane nullifies a spell, some energy will be consumed. Increments in the mastery will lessen energy cost to set up a field and nullify, as well as letting the user counter more spells.
Prerequisite: Adept in a melee weapon type.
Initiation: Obtain the mark of a Spellbreaker after joining their secret society.
Mechanics
Anti-spell Field | These AoE fields can be used to nullify magical sources outside of it. While no magic can enter, no magic can be used in the field either, for both allies and foes. |
Nullify | A straightforward ability to Nullify spells by touching it with the user's weapon. |
Magic Detect | This mechanic improves the user's investigation mode, allowing them to detect spells that are being cast so they can take action. They cannot see spell info if the spell is at a higher level, but they will be alerted that the spell is higher level than Spellbane. |
Magic Thievery | Starting from Adept, the user can even steal the spell they nullify and cast it back at half of the spell strength and only 25% of the original cost. Once the spell is used, you lose access to it. OOC: this mechanic does not cross threads. |
Progression
0-29 Beginner | Your investigation mode has been improved, you are starting to take notice of magic around you. You can nullify baby spells. |
30-99 Novice | You can nullify Novice-level spells now. |
100-199 Trained | You can nullify Trained-level spells now. |
200-499 Proficient | You can competently nullify Proficient-level spells now. |
500-999 Adept | You can quickly and competently nullify Adept-level spells now. Also, you can now steal spells you nullify and keep them for a few minutes. |
1000-1499 Expert | Same as Adept, but you can now hold up to 3 nullified spells for several hours. |
1500 Mastered | Same as Adept, but you can now hold up to 5 nullified spells indefinitely. Your anti-spell fields will allow allies to cast spells within it now. |