From Terrasphere
Revision as of 10:26, 1 January 2018 by Asch (talk | contribs) (Progression)
Jump to: navigation, search

Preface

Spellbane increases the user's ability to defend, suppress, or nullify magic with a variety of skills. The mastery applies to both physical fighter and magic caster, but each type applies the skills differently. The former disrupt their target from casting spells, or relying on their aura. Nagic user perform suppression spells and magic barrier to lessen the damage. Either way, these skills a lot of energy.

One of the most unique feature of Spellbane allows the user to identify magic, determining whether or not they can ward themselves against it or be completely decimated by it. This knowledge over magic can be used out of combat as well, for investigative purposes.

Strengths - Strong defense, versatility, improved investigation mode
Weaknesses - Only works against magic, high energy consumption

Mechanics

Magic Defense These skills or spells allow the user to be able to endure magic damage more effectively.
Magic Suppression These skills or spells specializes in preventing the target from casting magic.
Ward These skills or spells provide area-wide protection against magic.
Magic Investigation This mechanic improves the user's investigation mode when they investigate all things magical in and out of combat. but they will be alerted that the spell is higher level than Spellbane.

Progression

Beginner Your investigation mode has been improved, you are starting to take notice of magic around you. You can nullify baby spells.
Novice You can nullify Novice-level spells now.
Trained You can nullify Trained-level spells now.
Proficient You can competently nullify Proficient-level spells now.
Adept You can quickly and competently nullify Adept-level spells now. Also, you can now steal spells you nullify and keep them for a few minutes.
Expert Same as Adept, but you can now hold up to 3 nullified spells for several hours.
Mastered Same as Adept, but you can now hold up to 5 nullified spells indefinitely. Your anti-spell fields will allow allies to cast spells within it now.