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Preface

Fire magic is effective at all ranges; however, it is low in accuracy and difficult to control. Fire magic also offers explosively quick movement spells. Traits: high energy consumption and high damage.

Strengths: Attacking light to non-armored targets
Weaknesses: Attacking armor, high requirement for accuracy, speed, and positioning

Weapon Types

Thrusting Dagger (One-handed) Its lethality comes from its easy concealment and clean stabs. It is highly favored by assassins.
Rapier (One or two-handed) Its pinpoint accuracy and lightning speed is great for agile users. Cannot slash.
Thrusting Sword (One or two-handed) Despite its ability to slash, its main purpose is for thrusting. Some are bigger and thicker than others or come with strange shapes to enhance its thrusts.
Spear (Polearm: One or two-handed) Its large reach keep the target a distance and can deal devastating thrusts.
Pronged Polearm (Polearm: Two-handed) (Bident, trident, multi-prongs) It is made for to demolish lightly armored or non-armored targets.
Lance (Polearm: One or two-handed) It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.
Ultra Lance (Polearm: Two-handed) It tend to be on the bigger side and made to piece heavily fortified armor. It is extremely slow, however, and difficult to wield.

Progression

◆ The information from here to the end of the page is identical to other weapon mastery.

Beginner You can wave your weapon around; that ought to hit something in front of you.
Novice You can wave your weapon around more effectively now; it will definitely hit something if your aim isn't off.
Trained Your attacks have some kind of form now and you're starting to discover some skills and mechanics that you can perform somewhat reliably.
Proficient You can now proficiently wield a weapon in combat. You have found a particular fighting style that you are most comfortable with. You also have a good set of skills that you can perform with confidence.
Adept You have the basics down pat and are now starting to explore the more complex skills that require a lot more precise execution. You also unlocked complex skills and are beginning to bridge together attacks to perform basic combos.
Expert You have mastered basic stances and movements and can effectively execute movesets associated with your weapon. You are honing and making your attack combos more efficient.
Mastered You now have powerful combos and series of attacks that leave your opponent devastated if not dead.

Physical Combat

Weapon mastery allow you have game-like skills which you can discover and tweak to fit your fighting style as well as allowing you to wield said weapons. Players may come up with complex skills as their respective mastery increases.

Keep in mind that each weapon type has a unique move set, speed, weight, impact, strength and weaknesses. Certain weapons are better suited depending on different situations.

Combat Modes

In your settings, you have two combat options: Assist Mode and Free Mode. You may freely switch between them, but only out of combat.

Assist Mode To execute a skill, simply start the motion and your body will automatically carry through with the complete skill. This is similar to how Mages have to open their UI and tap a spell to cast it.
Free Mode In this mode, you must memorize all of the motions of a particular skill to execute it. This mode gives you a lot more movement options, allowing you to transition into other skills or perform combos more easily. If you mess up a motion, your skill won't be as effective and you open yourself up to retaliation. This is similar to how you can cast magic without opening the UI by memorizing the incantation and reciting it correctly.