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Revision as of 21:54, 10 January 2018 by Asch (talk | contribs) (Combat)
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Need Meters

Health, Energy, Water, Food, Rest, and Temperature are important factors players must tend to in the game. If any of these drop below 50% you will feel their effect just as you would in real life. To check your meters, open the palm menu and you will see the meters.

Health Energy Water Food Rest Temperature

Health (HP)

  • Your character will die if this meter hits zero.
  • Health does not recover while you are in combat.
  • Health regeneration is slow. Sleep hastens this process.
  • If you become sick, you will receive a debuff that negatively affects health regeneration and causes realistic discomfort.

Energy (EN)

  • You consume energy when performing physically demanding tasks or use magic.
  • When your meter is depleted, you will fall unconscious until your energy is restored by at least 10%.
  • Your energy will restore itself as long as you do not perform any physically demanding tasks.
  • Sleep hastens the rate of restoration.

Water

  • Your character must drink water in order to survive.
  • Your character can survive for three (3) days without water.
  • This meter will decrease at a faster rate in warmer environments.
  • When this meter is low, your health and energy will no longer recover.
  • It is a good idea to bring water on long travels.

Food

  • Eating food will boost health regeneration and energy restoration.
  • You can survive without eating for up to 2-3 weeks.
  • When this meter is low, your health and energy will no longer recover.
  • It is a good idea to bring food on long travels.

Rest

  • A full rest meter will last roughly 17 hours out of combat.
  • Your character needs at least 6-7 hours of sleep to replenish their rest meter.
  • Your character will fall unconscious when their rest meter is depleted.
  • In-game sleep may substitute sleeping in real life.
  • During the logout process, you may choose to leave your character in an unconscious state or exit the game.

Temperature

  • Extreme temperatures will trigger an imminent death debuff, which can only be removed by raising or lowering your temperature meter.

Combat

When in combat, the player must utilize his or her character’s masteries to overcome the opponent. Masteries allow the player to obtain game-like skills with which they can wield both magic and weaponry. The current tier of each respective mastery is indicative of the complexity of these skills.

Each mastery has a unique skill set that varies in terms of speed, damage, and vulnerabilities. All weapons and magic have their own tactical advantage depending on the situation and opponent.

Whether is is physical combat or spellcasting, you have two options: Assist Mode and Free Mode. You may freely switch between them out of combat.

Assist Mode Most players rely on assist mode when they are new to the game. This allows the system to help players fight. For physical combat, players simply has to start the motion and the game completes it for them. For casting magic, a UI will show up with the available spells.
Free Mode With this option turned on, players do not get help from the system at all. They have to physically perform the skills and recite spells correctly to execute them.

Enemies

  • Players can identify how dangerous enemies are by the color of their name.
  • Scale from non-threatening to dangerous, to immortal: white, blue, green, yellow, orange, red, purple, black.
  • Attacking an enemy’s vulnerabilities may do more damage than usual.
  • The remains of enemies do not disappear after death.

Player Information

All information related to your character (mastery, name, inventory) as well as minor real life info (Name, birthday, sex, IP) are completely private.

You can hand pick specifically what you want to show people via a share feature. You cannot fake info with said share feature. Some players use this to establish trust, while others might gather info to sell to third parties.

Everyone can lie about any or all of their info. This fake info will show up in your UI until proven otherwise (via an info share). Players can freely edit incorrect information. When a player joins a party, their name will show up in the party window.

User Interface

  • Palm Menu: Concept Picture To access the game's menu, simply form a fist tightly and open your hand quickly. A phone-like menu will appear in your palm that you can use to check your needs meters or other parts of the game.
  • Panels: Concept Picture. All of the buttons that you press in your Palm Menu will give you a manipulable flat panel that you can use to interact with the game.
  • Communication: Concept Picture. You can message and chat with people in real time. Under-construction.
  • Party List: Concept Picture. When you are in a party, will see your allies' status below your HP and EP bar. To see this information more clearly, you can summon panels that will follow you as you move.
  • Monster: Concept Picture You can only see a monster's health bar when you aggro it. Any statuses it may have will appear under the health bar.
  • Investigation Mode: Concept Picture When you want to carefully study your surroundings, you can activate the Investigation Mode by putting your index and middle finger on your temple. This will allow you to pull as much information as you are able to in the area you are focused on. Note that you cannot see objects or names of people you don't know. While in investigation mode, your eyes will slightly light up with a random color.