From Terrasphere
Preface
Bludgeons are slow but powerful weapons. They take advantage of momentum to deal tremendous damage to their targets. They can break through solid materials and cause damage to people in heavy armor.
Bludgeon weapons feature skill sets that favor smash, crush, stun, and daze attacks in order to overpower their enemies.
Strengths - Heavy damage, stuns
Weaknesses - Slow, low mobility
Weapon Types
| Hammer | (One or two-handed) Strong smashing power. |
| Mace | (One or two-handed) Strong crushing power. |
| Flail | (One or two-handed) The chain part of the flail can sometimes have a head (e.g. spiked ball) to cause extra trauma damage. |
| Great Hammer | (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors smashing. |
| Great Mace | (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors crushing. |
| Great Flail | (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors trauma blows. |
| Warhammer | (Polearm: Two-handed) The warhammer offers long reach with the devastating blows, but trade off in its close range utility and more difficult to wield. |
| Staff | (Polearm: Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to go through heavy armor or solid materials. |





