From Terrasphere
Revision as of 21:50, 13 January 2018 by Asch (talk | contribs)
Jump to: navigation, search

Mastery

Standard
Bludgeon are slow but powerful weapons. They take advantage of their gravitational momentum to deal tremendous damage to their targets. They can break through solid materials and cause damage to people in heavy armor.
Energy gauge Range gauge
  • Damage
  • Disruption
Awakened
Zealot Shatterer allows the user to imbue their weapon with holy energy, dealing extra damage to undead opponents. The user can also use their weapon to perform divine spells to support themselves or their allies in battle.
Energy gauge Range gauge
  • Magic
  • Support

Skill Set

Listed below are the weapons available for this mastery. See physical combat for more information.

Hammer (One or two-handed) Strong smashing power.
Mace (One or two-handed) Strong crushing power.
Flail (One or two-handed) The chain part of the flail can sometimes have a head (e.g. spiked ball) to cause extra trauma damage.
Great Hammer (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors smashing.
Great Mace (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors crushing.
Great Flail (Hybrid: Two-handed) Longer reach and more power, but is extremely unwieldy. It favors trauma blows.
Warhammer (Polearm: Two-handed) The warhammer offers long reach with the devastating blows, but trade off in its close range utility and more difficult to wield.
Staff (Polearm: Two-handed) Unlike other bludgeon weapons, staff is faster in speed, but lack the capability to go through heavy armor or solid materials.

Zealot Shatterer

Listed below are some of the basic spell variations featured by this magic. At higher levels, these can be combined with other mastery for a wide variety of effects. See magic and magical instruments for more information about the use of magic.

Smite These spells often burn targets with holy energy or blind them with light.
Dispel These spells are very effective in clearing condition.
Cure These spells aids targets in recovering from ailment.
Support These spells is similar to other support magic, they heal, buff, and revive.