From Terrasphere

Standard
Energy
Range


- Strength
- Damage

Awakened
Energy
Range


- Magic
- Aura
- Support
Skill Set
Heroic Strength | The user gets a bonus to all strength-based activity. |
Heroic Grip | Two-handed weapons only require one hand. Heroic Might determines what tier of two-handed weapons can be wielded with one hand. Example: If your Cleave is Adept you can wield exquisite-tier weapons, but since your Heroic Might is only Trained, you can only wield Fine 2H weapon with one hand. |
Heroic Fury | Gain more adrenaline when you are in physical combat, allowing you to hit harder. |
Earth-sunder | You can charge your attack to perform power smash with your two-handed weapons. |
Progression
Beginner | You can barely dodge a bug let alone an attack. |
Novice | Your reflex is steadily increasing as your instinct is being honed. You can avoid some damage, but not most. You find yourself able to perform some gymnastic moves. |
Trained | You can avoid more attacks. Your body is steadily developing a sense for acrobatic movement. |
Proficient | You can reliably dodge attacks now. Your gymnastic ability is at a very decent level currently - you don't find it difficult to be light on your feet. |
Adept | You don't even have to actively dodge anymore as it has become a natural instinct in dangerous situations. You find yourself able to tackle more difficult tasks such as swinging from rope to role, or balancing on a tight rope. |
Expert | Dodging is now second nature to you. You can do even more difficult tasks such as scaling high walls and make it look like child's play. |
Mastered | Your legendary mobility allow you to perform great gymnastic feats like no other. With incredibly reflex, you find yourself often acting before you can think about it. Your inclination for avoiding attacks make you an illusive and formidable foe. |