Need Meters
Health, Energy, Water, Food, Rest, and Temperature are important factors the player must tend to in the game. If any of these drop below 50% they will feel their effect just as they would in real life. To check these meters, simply open the palm menu.
Health (HP)
- Your character will die if this meter hits zero.
- Health does not recover while you are in combat.
- Health regeneration is slow. Sleep hastens this process.
- If you become sick, you will receive a debuff that negatively affects health regeneration and causes realistic discomfort.
Energy (EN)
- You consume energy when performing physically demanding tasks or use magic.
- When your meter is depleted, you will fall unconscious until your energy is restored by at least 10%.
- Your energy will restore itself as long as you do not perform any physically demanding tasks.
- Sleep hastens the rate of restoration.
Water
- Your character must drink water in order to survive.
- Your character can survive for three (3) days without water.
- This meter will decrease at a faster rate in warmer environments.
- When this meter is low, your health and energy will no longer recover.
- It is a good idea to bring water on long travels.
Food
- Eating food will boost health regeneration and energy restoration.
- You can survive without eating for up to 2-3 weeks.
- When this meter is low, your health and energy will no longer recover.
- It is a good idea to bring food on long travels.
Rest
- A full rest meter will last roughly 17 hours out of combat.
- Your character needs at least 6-7 hours of sleep to replenish their rest meter.
- Your character will fall unconscious when their rest meter is depleted.
- In-game sleep may substitute sleeping in real life.
- During the logout process, you may choose to leave your character in an unconscious state or exit the game.
Temperature
- This meter keeps your character informed about the current temperature.
- If the temperature changes, the meter's icon and color will change as well, to inform you about your status.
- Extreme temperatures will trigger an imminent death debuff, which can only be removed by raising or lowering your temperature meter.
Combat
When in combat, the player must utilize their character’s mastery to defeat the opponent. Mastery allow the player to obtain game-like skills with which they can wield both magic and weaponry. The current tier of each respective mastery is indicative of the complexity and efficiency of these skills.
Each mastery has a unique skill set that varies in terms of speed, damage, and vulnerabilities. All weapons and magic have their own tactical advantage depending on the situation and opponent.
The player may select one of two modes of combat, which can be changed at will once the player has disengaged from battle.
| Assist Mode | This mode allows the system to help the player fight by auto-completing various movements and rituals. Auto-completion is activated by initiating the desired attack or spell, enabling players to become familiar with new weapons and incantations, but limits the player’s ability to combine skills. |
| Free Mode | This mode allows the player full control over their actions. Weapon skills must be mastered and incantations memorized as the system will no longer provides any kind of assistance. This freedom enables the player to combine skills and execute actions faster. |
Enemies

- Players can identify the danger posed by enemies by the color of their name.
- The scale ranges from white (harmless) to black (immortal).
- Attacking an enemy's specific vulnerabilities may do more damage than usual.
- The remains of enemies do not disappear after death.
Player Information
Players cannot view each other's user interface. Personal details such as mastery levels, items, and real life information is only accessible by their owner. This makes it impossible to distinguish NPCs from regular players unless they are somehow exposed – whether by choice, force, or accident.
Players may utilize the game's Investigation Mode to reveal the names of both players and NPCs.
User Interface
- Palm Menu The game's menu is accessed by forming a tight fist and opening it quickly. A phone-like menu will appear in the player's palm that they can use to check their need meters or other parts of the game.
- Party List When in a party, the player can open a panel that contains the information of all party members, including health, energy, and status effects.
- Investigation Mode If the player wants to study their surroundings, they can activate the Investigation Mode by placing their index and middle finger against their temple. When they want to disable it, the gesture is simply repeated. This mode allows the player to obtain information about the area they are focusing on.





