From Terrasphere
Standard
Energy
Range
Range
- Damage
- Critical
Awakened
Energy
Range
Range
- Defense
- Protection
Skill Examples
| Gore | These skills involves repetitive cutting or chopping that is great for bigger targets |
| Sunder | These skills excel at sundering heavily-armored targets, exposing them to more damage. |
| Summon Spirit | (Awakened) This ability allows the user to summon guardian spirit that will add to his or her defense. |
| Guardian | (Awakened) The summoned guardians can function without the user's input, though, they will mostly focus on keeping the user out of harm's way or to block incoming attacks. Guardians can hold a decent conversation when they are spoken to. |
Weapons
| Cleaver | (One-handed) Best type for sawing instead of hacking like axes. |
| Axe | (One-handed) Versatile and powerful up close. |
| Great Axe | (Two-handed) Powerful and slow, great for sundering armor and goring opponents. |
| Poleaxe | (Two-handed) Longer reach and higher power than other axes, but attacks much more slowly. |
| Halberd | (Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
| Scythe | (Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other cleave weapons. |





