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(Capital) Stokbon

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As the holy capital of Falderen, no city comes close to the size of this behemoth. Considering its bustling economy, this massive city welcomes all visitors with open arms. Although the central areas feature some of the best architecture you'll find in all of Falderen, the outskirts are full of constructions; the city is slowly expanding outward. To maintain order, the slum areas are contained in its own area half a mile away from the edge of the city. If you are looking for entertainment or business opportunities, Stokbon is the place for you.

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Brisshal

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This is the area where new players appear after character creation. The spawn point is random, some players may find themselves on the coast, while others are deep in the forest. Northward from the forest are large, grassy hills. While Brisshal is rather quiet compared to other areas in Falderen, the predators are untypically aggressive due to the over-hunting of their preys.

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Pormont

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Geographically, Pormont is a duality of grassy, golden plains and small mountain ranges that cut off one’s access to the sea. Although its open-ended vastness may seem welcoming at first, this is the home to the Grass Knolls, who routinely destroy any brave settlers who dare settling on their territory.

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Dunnstads

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The eastern most peninsula in Falderen, it is very popular place for seaward immigrants and fishing villages. However, the coastal places tend to get plundered and pillaged by sea raiders. Further in land, Dunnstads is home to some cities and farms.

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Druuk Island

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A massive island with rough terrains that welcomes no man. Words would have it that after serving as a place of banishment for generations, the island has become a lawless place full of criminals, savages, and other evils. Not many people know that these individuals had created the cities of Sodom and Gomorrah where an imitation of laws dictate the lives of men.

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(Town) Nacre

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Beneath the cliffs of Druuk Island resides the den of thieves, Nacre. Centuries of waves lapping at the stone have carved away a hollowed sea cave, leaving only a few pillars connecting the roof to the submerged floor below left. Pirates, mercenaries, Falderan deserters, refugees and the like all make land here. A tentative peace has been formed around the cobbled together town made of interconnecting wooden platforms built into the sides of the cave and the thick pillars rising from the water. While shady deals are common, the thriving market and communal port for less savory characters demands a certain level of honor among thieves.

The streets are dotted with the salvaged figureheads from the many ships that have been laid to rest in their watery graves. Their eyes watch over all of Nacre's peoples, like patron saints and gargoyles atop cathedrals.

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Norforva

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A region which entire eastern side has been wrought with tainted blood magic that has rendered it nearly uninhabitable. Very little is known about this area currently...

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