From Terrasphere
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</div> | </div> | ||
<ul class="mtag"> | <ul class="mtag"> | ||
| − | <li> | + | <li>Damage</li> |
| + | <li>Critical</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
<div class="bbox" style="height: 450px"><div class="bcenter"> | <div class="bbox" style="height: 450px"><div class="bcenter"> | ||
| − | <img src="http://terrarp.net/resources/mastery/ | + | <img src="http://terrarp.net/resources/mastery/guardianspirit.png" style="width: 128px;"> |
<div class="bname">Awakened</div></div> | <div class="bname">Awakened</div></div> | ||
| − | <span style="color:#6edb9a">Spirit | + | <span style="color:#6edb9a">Guardian Spirit </span> gives the user the ability to summon the spirit of a fallen hero to defend them in combat. This allows the user to put more effort into attacking instead of defending. The spirit takes the shape of a ghostly or misty figure wielding a cleaved weapon similar to that of the user. |
<div class="gcontain" style="margin-top: 25px"> | <div class="gcontain" style="margin-top: 25px"> | ||
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<ul class="mtag"> | <ul class="mtag"> | ||
<li>Defense</li> | <li>Defense</li> | ||
| + | <li>Protection</li> | ||
</ul> | </ul> | ||
</div> | </div> | ||
</div></html><br> | </div></html><br> | ||
| − | ==Skill | + | ==Skill Examples== |
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
| − | <td><span style="color:#6edb9a">Summon | + | <td><span style="color:#6edb9a">Summon Spirit</span></td> |
| − | <td><span class="b2a">(Awakened)</span> This ability allows the user to summon guardian | + | <td><span class="b2a">(Awakened)</span> This ability allows the user to summon guardian spirit that will add to his or her defense.</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
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</table><br> | </table><br> | ||
| − | == | + | ==Weapons== |
<table width="100%" border="0" class="infobox progression"> | <table width="100%" border="0" class="infobox progression"> | ||
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<tr> | <tr> | ||
<td><span style="color:#239d85">Scythe</span></td> | <td><span style="color:#239d85">Scythe</span></td> | ||
| − | <td><span class="b2a">(Two-handed)</span> Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other | + | <td><span class="b2a">(Two-handed)</span> Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other cleave weapons.</td> |
</tr> | </tr> | ||
</table><br> | </table><br> | ||
[[Category: Mastery]][[Category: Weapon]] | [[Category: Mastery]][[Category: Weapon]] | ||
Latest revision as of 23:28, 15 May 2018
Standard
Energy
Range
Range
- Damage
- Critical
Awakened
Energy
Range
Range
- Defense
- Protection
Skill Examples
| Gore | These skills involves repetitive cutting or chopping that is great for bigger targets |
| Sunder | These skills excel at sundering heavily-armored targets, exposing them to more damage. |
| Summon Spirit | (Awakened) This ability allows the user to summon guardian spirit that will add to his or her defense. |
| Guardian | (Awakened) The summoned guardians can function without the user's input, though, they will mostly focus on keeping the user out of harm's way or to block incoming attacks. Guardians can hold a decent conversation when they are spoken to. |
Weapons
| Cleaver | (One-handed) Best type for sawing instead of hacking like axes. |
| Axe | (One-handed) Versatile and powerful up close. |
| Great Axe | (Two-handed) Powerful and slow, great for sundering armor and goring opponents. |
| Poleaxe | (Two-handed) Longer reach and higher power than other axes, but attacks much more slowly. |
| Halberd | (Two-handed) Powerful but slow, great for attacking multiple enemies at the same time. |
| Scythe | (Two-handed) Its massive reach can bypass shield, but makes completely useless up close and in narrowed spaces. It's quieter than other cleave weapons. |





